Jump to content

Search the Community

Showing results for tags 'scene management'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. Dear CG Friends, Please let me invite you for beta testing of Pulze Scene Manager. It is a brand new tool for 3ds Max + V-Ray or Corona users. It makes the workflow of visual artists radically more efficient and enjoyable. Pulze Developed by Brick Visual and with the help of MIR, SOM, Woods Bagot and other top notch archviz pros. While creating a 3D scene it’s quite common to get lost in the vastness of different functions and rendering something with bad resolution, wrong cams and forgotten layers. Especially when the scene gets larger. Scene Manager is a great tool to avoid such problems, while it makes the workflow efficient and convenient. Please participate in the development and let's create a good tool for the community. You can sign up for the beta and dowload it for free from:https://pulze.io/ Here is a teaser about the most important feature: Best Regards: Attila Cselovszki
  2. As a beginner, I'm finding that when I get into small spaces (e.g., a narrow hallway), I have trouble navigating and manipulating items in the viewport. I've played with wireframe mode, as well as enabling options like see-through, as well as hiding unnecessary elements as much as possible (e.g., the ceiling), but I still encounter times when things like certain sections of the walls get in the way. Is there a way to split/slice the scene, so that I can focus on just one part of the scene? I've played with the Slice modifier, but that doesn't seem to work well if I want to continue working in Edit Poly mode at the same time, if that makes any sense. I suppose I could separate the objects I'm working on, e.g., split off sections of the wall as separate objects and hide them accordingly, but that seems like overkill. An effect like Slice across the entire scene, so that I can rotate/remove top/bottom temporarily, would seem ideal. Any advice or suggestions?
×
×
  • Create New...