Studio/Institution: RTviz Genre: Commercial Exterior Software: autocad, max 2010, mental ray and photoshop Description:
our first post. modeled in autocad and 3dsmax, render by mental ray and some post production in photoshop.
Hi!
Ive been trying for long to get a realistic sea water for my rendering.Although the sea water looks pretty good in a long distance from the camera the problem is that it has to be refractive in order to see the sea shore.I tryied to use falloff in refraction slot but it hasnt worked yet..
I am using 3ds max 2009 and vray 1.5
any suggestion would be welcome.thanks alot!!