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  1. I have been following this grass tutorial using the hair and fur modifier and ran into a problem. I have a number of trees in my scene that are just planes that I have applied a material on to (a bitmap of a tree with an opacity map). when I render, the grass does not show up behind the plan...
  2. I'd like a bit more control over my environment fog. It's a chunky ground layer so I can't just do a Z-depth pass for distance haze. Is there any way to separate it out? Thanks
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