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Found 3 results

  1. Hi! I am having some strange issues with the Vray RawLight render pass. This is what is looks like: As you can see it seems to be projecting the diffuse map onto the mesh for some strange reason. The small rivets and rustyness are from the texture. This is happening to ALL my objects lately (it worked in the past, which leads me to believe it's a render setting). The only thing that should affect rawLight are the lights in the scene! Please help and thanks in advance!
  2. So I need to create a layer in photoshop with JUST my reflections on (mainly as a mask I think, at the client's request). Is it possible to render out a base render with no reflections though? so I can keep the two apart? I've never quite understood this process. I know it's going to involve rendering out an element but not sure which.
  3. I'd like a bit more control over my environment fog. It's a chunky ground layer so I can't just do a Z-depth pass for distance haze. Is there any way to separate it out? Thanks
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