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  1. Hi everyone I am using 3Ds Max 2013 with Vray 2.30.01 and I have aasigend Vray as renderer naturally. production and material editor renderer= vray 2.30.01 adv activeshade:vray RT 2.30.02 I am modeling some cristals like quartz and Diamond.I created a box,turned it to editable poly,tasselated it with face and then I selected the vertex in the center of the cross on one of my box sides and moved it upwards.it must have created a pyramid instead it is more like a cone,I tried turn smooth results off,add crease and everything I found on youtube but cant understand why it happens. please help...
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