I have personally never been satisfied with smoke tutorials, smoke effects seen on various videos also caustic effects applied to objects that are behind other objects, like ice in a glass with fluid, so i decided to do something and share. Many people did amazing work, but like there was smth missing. Maybe this will help someone or give some ideas. I could have done FOV and a few more tweaks in post production but i'm a lazy ba$tard. Some settings are include in video. A tip: when making cigarette smoke, make it a bit transparent and add a bit of glow if you prefer, and avoid compositing transparent smoke using alpha, results are not as good.
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3ds Max 2010 64bit
FumeFX
Vray
90 frames rendered @ 720p HD, render time 1h 27min
Intel i3
8GB DDR3 RAM
GTX 460 GLH 1GB DDR5
sata3 controller speedup done
VrayRT and PhysX for preview
custom improved with Marwing
http://www.r-labs.net