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Found 2 results

  1. I'm working on some "high concept architecture" renderings that started with a series of irregular vector floors, currently in spline form. I want to create a solid surface that seamlessly blends the floors together on the outside. In other words, creating a continuous mesh such that each spline is a cross section of it. I tried converting all the splines to NURBS, attaching them, then using U Loft, which ended up being a tedious mess (although I'm a NURBS noob and potentially missing something). It seems that since they are a bunch of little curve segments rather than one continuous one, things are not matching up. I have tried the "Convex hull" maxscript, but it is extremely slow and prone to crashing on the more complex shapes. I can only do one "floor" at a time, and even then, it ignores crevices for a crude, polygonal look. A script called "Encapsulator" seems like it would do the trick, but just instacrashes Max. I'm open to other software at this point. Any guidance appreciated here!
  2. Like the title says, I need to model and stack firewood to go next to a fireplace. I will need 20-30 pieces of wood and I would prefer to not have to model each and every one. I tried just cutting a cylinder into a wedge, but the results are too flat and perfect. I want exactly this, but I would rather do it myself. http://www.turbosquid.com/3d-models/3d-wooden-logs-pile-wood-model/739632 Any ideas on how to do this without spending a whole day making individual logs?
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