Hello!
I'm using sweep modifier to model classic furniture but in situations such as the one in the picture it acts weird and i have to work around it, rather then using a straight forward modeling method.
Can you suggest something to make it work properly?
I can't use banking because the profile will no longer be vertical,
I had the same issues with loft compound object.
I also tried a reset xform - did not work.
normalize spline does not keep straight corners
How I'm trying to create this:
I created the spline in top view, mirrored it on the Z axis, attached it to the original spline, welded the vertices at the end of the splines, applied sweep modifier.
So? Any ideas?
Thank you