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Found 2 results

  1. To see what I mean more clearly see the attached jpegs. 1st: Unwrap dialog This shows maps that are associated with the unwrap modifier. 2nd: Those maps then appear in the scene materials in the material/map browser. I can manually go and click remove on each of the maps in the unwrap dialog or click reset texture list which doesn't work 100% of the time. And then they no longer are in the scene material window. So I was wondering why it does this as I would not need those sub-maps in the scene materials window, thus cluttering it up. See maps like checker pattern, UnwrapChecker, edge 1 etc Maybe a script is available to clean up maps associated with the unwrap modifier much quicker than going into every unwrap modifier and resetting or removing the maps? Thanks in advance.
  2. [ATTACH=CONFIG]47202[/ATTACH] So I have this lofted shape, nothing too complex, but because of its curves, nothing lines up along the edges. Here's the UVs I came up with, they're tidy and nicely ordered but the chequered pattern looks crap. But I can't think of how else to order the UV mesh. Any tips? Cheers
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