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Found 3 results

  1. Hello Everyone. I know there it will be a very simple solution to this but since I'm new to 3ds max, I don't know what would be the answer so I came up here to ask you folks. I have a surface (attached herewith from Google Drive) that I import from AutoCAD and I know it's not having proper connected faces or whatever but I know I "weld" all the vertices in Spline mod and then convert it to Editable Poly but it end up with blank areas and I cannot fill these with polygon face. I need a quick tip to this that how I can connect or create a line between these two vertices to be able to fill them up. Most importantly, I don't want to give it any height or Extrude any of the "Gray color" surfaces shown in the picture. Any help will be appreciated. Link to the Screenshot (https://drive.google.com/open?id=0BxiSj0VsuKZMMkJvanAwbEJRNFE)
  2. I want to use fuse command (editable spline) for many groups of vertices, similar to weld by distance. It`s a tedious work to do it for just one group of vertices at a time. Any ideas?
  3. Hi Is there a way to optimize polylines and ellipses from Autocad before importing in 3DS Max? They generate an enormous amount of vertices in my scene. I have 1.475.000 and most of them are just junk from those two type of elements (instead of 2-3 vertices I have hundreds per element). If I want to redraw them in Max it will take a lot of time and some surprise crashes.
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