visions Posted July 6, 2006 Share Posted July 6, 2006 hi all, any information on what new features are there in the new version of Max. Is it going to be 64bit? Any info please Vivek Link to comment Share on other sites More sharing options...
Verma Posted July 6, 2006 Share Posted July 6, 2006 You would have to wait till SIGGRAPH to find out. That's when Autodesk announces the next version of max to public. At this time only the Beta testers know what will be coming in the next version but they are all under NDA so they won't share any info. Link to comment Share on other sites More sharing options...
DavidR Posted July 6, 2006 Share Posted July 6, 2006 Maybe these guys can help: http://www.theinquirer.net They never let an NDA get near them. I heard they're dumping polys and it's all going to be Maya nurbs, but the good news is it's going to be 65-bit, one-upping the other 3d apps. Link to comment Share on other sites More sharing options...
visions Posted July 7, 2006 Author Share Posted July 7, 2006 well...thanks for the heads up. couldnt find any info on the inquirer site...visit it almost daily. i am just happy to hear that its going to be 64 bit. Thanks Vivek Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted July 7, 2006 Share Posted July 7, 2006 I wouldn't expect any significant changes for at least 2 years... Link to comment Share on other sites More sharing options...
DavidR Posted July 7, 2006 Share Posted July 7, 2006 well...thanks for the heads up. couldnt find any info on the inquirer site...visit it almost daily. i am just happy to hear that its going to be 64 bit. Thanks Vivek uhh, I didn't really say that -my post was pure BS. I'm guessing there will be 64-bit support, but I don't think pure 64-bit will pop up until Max 10 or 11. As far as the Inquirer goes, they never sign NDAs, so you find out lots of things about upcoming products, but not usually at the application level below OS. I'm surprised that nothing has leaked about Max9 -of course it's because we 3d guys have extraordinary integrity Link to comment Share on other sites More sharing options...
Koper Posted July 8, 2006 Share Posted July 8, 2006 I might be wrong, but Don't 3d apps have a 5 year period untill the next big change. 3ds max 6, 7, & 8 are built from 5 with very few significant changes, mostly just plugins incorporated into the program, when was max 5 released?? Link to comment Share on other sites More sharing options...
manta Posted July 9, 2006 Share Posted July 9, 2006 The only thing significant about max 5 was that it was horrible, lets not repeat that !! Link to comment Share on other sites More sharing options...
tecton3d Posted July 10, 2006 Share Posted July 10, 2006 uhh, I didn't really say that -my post was pure BS. I'm guessing there will be 64-bit support, but I don't think pure 64-bit will pop up until Max 10 or 11. As far as the Inquirer goes, they never sign NDAs, so you find out lots of things about upcoming products, but not usually at the application level below OS. I'm surprised that nothing has leaked about Max9 -of course it's because we 3d guys have extraordinary integrity I'm hopeful a PURE 64 bit version of max is on the horizon but what exactly do you mean by "64bit support"... ? thanks Link to comment Share on other sites More sharing options...
AJLynn Posted July 10, 2006 Share Posted July 10, 2006 i thought they'd demo'ed a 64-bit version at last Siggraph - with 64-bit memory management and IA64 support, at least in the interface, and they showed it dealing gracefully with some ridiculously high poly scene in the editor. I'd figured that would be in Max 9. Link to comment Share on other sites More sharing options...
tecton3d Posted July 10, 2006 Share Posted July 10, 2006 i thought they'd demo'ed a 64-bit version at last Siggraph - with 64-bit memory management and IA64 support, at least in the interface, and they showed it dealing gracefully with some ridiculously high poly scene in the editor. I'd figured that would be in Max 9. let's hope so! I've been waiting for a good reason (or feature) to upgrade and i'm all about rediculously high poly counts:p Link to comment Share on other sites More sharing options...
John01 Posted July 10, 2006 Share Posted July 10, 2006 Hi!! to all, thanks for cg architect, its feel so nice to be part of them... God Bless You All..., Johnny by the way,,.. Whats in the New feature in 3dsmax ver. 8.0? & Vray? Link to comment Share on other sites More sharing options...
Verma Posted July 10, 2006 Share Posted July 10, 2006 Follow this link to download the tech specs of max 8, details on new features are in it: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5659302 This link has video tutorials on new version 8 features: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856 It is pretty late to ask about new features of version 8 though as version 9 is on its way. Link to comment Share on other sites More sharing options...
Sketchrender Posted July 10, 2006 Share Posted July 10, 2006 From an arch viz point of view you could buy 3d studio max 5 and there would be very litle difference butween v5 and v8 lets be honest. I hope they make some big changes soon. it's a great package but there has been nothin to blow my hair mack in a long time . phil Link to comment Share on other sites More sharing options...
ShaunDon Posted July 10, 2006 Share Posted July 10, 2006 We just got five new Opteron-based machines online and are facing a hefty subscription renewal fee come September. If it wasn't for the file version obsolecense issues, which will only be overcome when Autodesk finally is slapped with an anti-trust suit, a 64-bit version is the only thing any of us really, really need. And unfortunately I wouldn't be surprised if Autodesk milks that need for at least two, if not three versions. Shaun Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 10, 2006 Share Posted July 10, 2006 From an arch viz point of view you could buy 3d studio max 5 and there would be very litle difference butween v5 and v8 lets be honest. I hope they make some big changes soon. it's a great package but there has been nothin to blow my hair mack in a long time . phil Oh I don't know, there are alot of features in 8 that I still wonder how I got by without in 7, let alone 5 JHV Link to comment Share on other sites More sharing options...
Sketchrender Posted July 11, 2006 Share Posted July 11, 2006 may be i am wrong, and not using it properly.......... but can you give a list that you would use in your everyday arch viz job. phil Link to comment Share on other sites More sharing options...
Cesar R Posted July 11, 2006 Share Posted July 11, 2006 I going to watch a webcast thrusday on max 9 new features. But I dont think i can disclose anything... but ill let you know it is good or bad. Link to comment Share on other sites More sharing options...
tecton3d Posted July 11, 2006 Share Posted July 11, 2006 I going to watch a webcast thrusday on max 9 new features. But I dont think i can disclose anything... but ill let you know it is good or bad. interesting ~ one of those "members-only" deals huh! Link to comment Share on other sites More sharing options...
Cesar R Posted July 11, 2006 Share Posted July 11, 2006 i guess... I dunno. Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 11, 2006 Share Posted July 11, 2006 may be i am wrong, and not using it properly.......... but can you give a list that you would use in your everyday arch viz job. phil Off the top of my head Sweep AO MetalRay3.4 Renderable Spline as rectangle File Link Manager Pelt Unwrapping Particle Flow Polar/Ortho snap modes Layers Array Rename Isolate Tool that works Scene states I could go on but whats the use, you keep on using Max5 if it works for you I am looking forward to Max9 Just thought of some more Bridge and connect with pinch and slide Shell Turbo smooth Make Planar in sub-object mode Hindge alone edge Extrude face along path ETC ETC ETC JHV Link to comment Share on other sites More sharing options...
Cesar R Posted July 12, 2006 Share Posted July 12, 2006 Off the top of my head Sweep AO MetalRay3.4 Renderable Spline as rectangle File Link Manager Pelt Unwrapping Particle Flow Polar/Ortho snap modes Layers Array Rename Isolate Tool that works Scene states I could go on but whats the use, you keep on using Max5 if it works for you I am looking forward to Max9 Just thought of some more Bridge and connect with pinch and slide Shell Turbo smooth Make Planar in sub-object mode Hindge alone edge Extrude face along path ETC ETC ETC JHV Justing, dont even bother upgrading, this are all in max8 is not most... lol You guys want to know what I really want in 3d modeling package IE MAX? I want to more precise modeling - CAD based / Revit like feel to it. - or rather more inventor like when it comes to sketch driven modeling with good precission which is important in a way. I can not stand to model loosely if its not "organic" ya know? Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 12, 2006 Share Posted July 12, 2006 Sorry Cesar but you have lost me, I am on Max8 I am doing a comparison between Max5 and 8 As to accuracy, it is only really useful if you are going to document off your model. I get all the accuracey I need in ADT if I am going down that route. Otherwise its really down to good modeling practice. I do think that the floating point accuracey needs improving though. JHV Link to comment Share on other sites More sharing options...
Cesar R Posted July 12, 2006 Share Posted July 12, 2006 well have you ever used Revit? revit uses "sketches" just like inventor for the basis of building a model. These 2D sketches can be drawng accurate in a CAD like fassion as opposed the spline tool in Max. And I guess for myself being used to modeling in Revit and ADT which is CAD based (and I would love to learn inventor someday) I feel that modeling with or from a 2D spline (to make a Cornice or molding for example) could be a lot easier than is it now. - I mean as of today most people use 2D lines from ACAD to model items like that. Wouldn't it be neat to be able to create them just as easy inside max? (I am sorry Im really having a hard time explaining myself today) and yes the Floating Point accuracy would help. and as far as box modeling (which I am trying to learn better) - I don't know if maybe i need to customize my context menus or what, but modos interface just for modeling or something like that would we nead in max... Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 12, 2006 Share Posted July 12, 2006 Isn't that the glory of a customisable interface? Just a bugger that you have to redo it everytime there is an update. I do agree that modeling architectural stuff in Revit/ ADT is easier from the point of changes to the model are more intuitive and easier with parametric modellers. I love curtain walls and other parametric modelling in ADT, thats the type of thing I would love to see improved in Max. As far as accuracy of modelling goes, I have come across as many badly modelled/ inaccurate models from ADT and more in Revit than I have in Max. To me anything more accurate than 1mm is more than enough. Although getting verticies to snap exactly has been a issue since year dot. I find that things like cornices and small intricate details like that are easier to do in Max. There are some things ,eg windows, that I have developed a Max Macro to do for me, make it easy to make changes and be efficient in poly count. Saves alot of time and clicks. I have gone from modeling totaly in Max to modeling in Microstation - rendering in Max to now modeling in ADT and rendering in Max. The two best methodes I have found are the first and last. JHV Link to comment Share on other sites More sharing options...
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