charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 Sure, it's 64bit. When I try to render sthg on her computer, it works fine. Link to comment Share on other sites More sharing options...
charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 (edited) Got it. just needed to restart max. veeeery stupid but true.. Thanks of course for help. Edited September 26, 2012 by charlieinolas Link to comment Share on other sites More sharing options...
charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 The other problem appeared. Anybody has a clue why the squares rendered from one computer are a bit different brightness then rendered by another? Gamma is set to same value, all maps are in place. It's just brightness. And it's not on all materials! only on some, but as I said, all maps are visible. Link to comment Share on other sites More sharing options...
Tommy L Posted September 26, 2012 Share Posted September 26, 2012 Its probably that the light cache is not being read by the nodes. Go and refresh your asset browser, be sure that every link is set to UNC while youre there. Link to comment Share on other sites More sharing options...
charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 Could You be more clear Tom? Unc and asset browser means what? My map are in same folders. On desktop I have them in 'program files\3ds max design 2012\, and so they're on laptop (copied to same path). By the way, I tried with brute force, it's the same.. Link to comment Share on other sites More sharing options...
charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 However, it has to be something with maps! I made a test scene, with a huge texture and spheres with different materials on it, an it renders correctly. But have no clue what was wrong in previous render and will have to sort it out step by step. By the way, is there any chance so that I wouldn't have to copy all my 6GB of textures to laptop, and the laptop would be able to use already existing paths on my desktop? It would be also helpful in the situation, when I save some new textures, and I wouldn't have to do it twice to different paths. Link to comment Share on other sites More sharing options...
Tommy L Posted September 26, 2012 Share Posted September 26, 2012 Sure, you just need your assets on a shared drive. Link to comment Share on other sites More sharing options...
charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 So I should add on laptop's 3ds max in 'configure user paths', the folders from my desktop computer ? And if it's about my problem with different square brightness - it seems we have a riddle here. I attach two files. In both there is used same wood texture. On the first all's good, on second..... ? why ? Link to comment Share on other sites More sharing options...
Tommy L Posted September 26, 2012 Share Posted September 26, 2012 The dreaded 'darker bucket syndrome'.There can be several causes, depending what version of Max and Vray youre running. Ive found it was usually a network problem, a node cant find either a lighting file or a texture or some other asset, maybe an .ies. I have not had this problem since I upgraded all my windows to be W7, use UNC mapping and have >Max 2008 / >Vray 2.0 Max now carries the Gamma info per file (since 2010 I believe) Link to comment Share on other sites More sharing options...
charlieinolas Posted September 26, 2012 Share Posted September 26, 2012 Tom, of course..! I didn't try that out, but that's it! I had in the bathroom, behind the camera, one IES light! It was 'web distributed' and placed in the path that was of course inaccesible for the laptop. THANKS! uff.. Now, if You had 2-3 spare minutes to help me out with those assets, please. What and where to set, to be able to use maps on the slave laptop that are placed in my desktop. Thanks again. c Link to comment Share on other sites More sharing options...
charlieinolas Posted September 28, 2012 Share Posted September 28, 2012 (edited) hi again folks, First I lost the whole day trying to solve the brightness problem, and thanks to Tom I managed to solve this, and now this. I've been trying to render one scene today since morning, using two comps, and for some reasons vray sends to slave laptop the scene info, it says connected, but I can't see 'squares' of the slave during rendering image. I had this problem at the begining, I restarted spawner and it worked. Now the problem came back, and actually DR works only sometimes, and I don't know why and when. This the printscreen: When render stops, the slave laptop seems to be working loaded, cause its fan is definitely on higher speed, and doesn't stop. What strange, when I tried to reinstall vray on laptop, it said that '3ds max.exe' process was working, and it's impossible to install. vrayspawner was closed, and none of max processes doesn't exist in the task manager. only restart helps. This could mean, that vray stucks during render and still works, but why? any clue? idea? ... thx Edited September 28, 2012 by charlieinolas Link to comment Share on other sites More sharing options...
charlieinolas Posted September 29, 2012 Share Posted September 29, 2012 Me again, Today morning I launched the same scene on laptop, and desktop was my slave. This way everything works fine.. I also checked speeds of both comps on a test scene to be sure that's not the problem, and if laptop being as slave can catch up desktop-difference is about 20% in favour of desktop, so it's rather not possible that laptop was SO late. Link to comment Share on other sites More sharing options...
charlieinolas Posted September 29, 2012 Share Posted September 29, 2012 guys, ---> I think that problem is in Maps or paths While launching this test scene in DR (where there are NO MAPS), for 5 attempts laptop was connected and rendered together with desktop 5 times. No delay, no 'server busy' message. Anyone has any suggestion now why maps may block the laptop, or what may cause the problem? Link to comment Share on other sites More sharing options...
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