SandmanNinja Posted July 22, 2008 Share Posted July 22, 2008 This is a master bedroom that I'm currently working on. There is an ensuite attached, and a mini-lounge opposite the double-doors. I hate the carpet. It's a ProMaterial from Max 2009 Design, with a diffuse jpg in the diffuse slot, a BUMP for it in the BUMP and DISPLACEMENT slot. BUMP is 60 and DISPLACEMENT is 3. Real World Size is .5 meters I'd really like to 'get' the hand of doing carpets (and grass). Any tips? This is a house I photographed for a home builder, and the furniture is sparse. Thankingn you... Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 22, 2008 Share Posted July 22, 2008 hey Joel, i'm no expert in carpet or grass - the only comment i had was your carpet next to the bed looks very wavy - i don't know if that's the effect you were looking for. the bed cover on the other hand looks great - very believable also i would probably go a bit easier on the lamps - the light looks like its lighting up the whole of the lamp shade - so the shadows look a bit off - too linear. the wood on the cabinets and the bed looks terrific. hope it helps, cheers, Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 22, 2008 Author Share Posted July 22, 2008 (edited) Hey Stan, Thanks for the quick feedback! I have removed the displacement while keeping the noise and the BUMP levels the same. Couple things I forgot: Ceiling light fixture door knobs on bedroom doors (although those are just temp doors) power points and light switches The room (with the window blinds) is a LOT darker - they really DO keep the light out! Which emphasises the need for a ceiling light. Here is a reverse angle render, looking through the double-doors. I think there being something else to look at helps the illusion that it's actually a room in a house rather than just a box. I'll add a ceiling light and fix my night table lamps (shade is too translucent I think) and will render a spherical tonight while I'm asleep. Thanks again and any other comments or suggestions would be greatly welcomed. Edited July 23, 2008 by SandmanNinja replaced render with higher res below Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 22, 2008 Share Posted July 22, 2008 hey Joel, this way the carpet looks much better also just a thought - if you were to keep the doors in - they look a little bit too thin for real doors cheers, Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 22, 2008 Author Share Posted July 22, 2008 Hey Stan - Thanks, I'm happier with this carpet. I've made the night stand lamp shades 100% opaque, and then added a ceiling light. Had to tweak the new light a bit. Rendering a spherical now and had to adjust some things in the lounge because the spherical lets us see the whole master bedroom, the lounge, and a peek into the ensuite. The doors are temp - I'll probably model proper doors and center them over the AEC doors. They'll be linked, so they will open and close as well. I'll post a link when it's through. Thanks again! Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 23, 2008 Author Share Posted July 23, 2008 Here's some higher resolution renders I did while I was at work today. Need to fix the doors, add some shelves & clothes to the Walk In Robe, and a dresser (maybe) behind the double-door near the outer wall. Any other suggestions? I'm still concerned about the carpet. All C&C welcomed and encouraged. camera 1 camera 2 Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 23, 2008 Share Posted July 23, 2008 i like the table lamps a lot better now - they're much more realistic now. only the left one is a little different to the right one i'm a bit confused though - it looks like its a bright sunny day outside, yet u've got the ceiling lamp turned on and still the reverse render(camera 1) inside looks fairly dim. also why not make the ceiling lamp shade a little more translucent? however if you wanted it that way - why not put a couple of downlights in the corridor and light up that earth globe as well get some nice shadows through that area. hope it helps, Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 23, 2008 Author Share Posted July 23, 2008 Sounds like a good idea - maybe some glass in the front door to let some light in. Thanks again, Stan. Link to comment Share on other sites More sharing options...
craigball Posted July 23, 2008 Share Posted July 23, 2008 i think the images are cool nice work. can i just ask a question you said rour running 2009, how are you findind it any problems? as i am thing of updrading from 2008 thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 23, 2008 Author Share Posted July 23, 2008 Thanks Craig. I was taking an ArchViz class and halfway through the course material was using 2009-specific things. So, I took the plunge. Fortunately, AutoDesk released SP1 for 2009 Design and that fixed a lot of bugs and quirks. As a rule, I don't like using anything until at least SP1 is released. 2009 is different tho. When I went from 8 to 9, no dramas. When I went from 9 to 2008, I kept on trucking. When I went from 2008 to 2009, I couldn't render a scene!! They 'took away' (hid is more accurate) a lot of the photometric lights to encourage a realistic photometric lighting workflow. Fortunately the class covered this and I'm able to render again. But it's good and I find the viewport updates are quicker and I just generally like 2009 Design. Only buggy thing is the list lister - which is very handy, but doesn't work half the time. However, you can turn your Scene Explorer into a mini-List Lister. Link to comment Share on other sites More sharing options...
shaneis Posted July 23, 2008 Share Posted July 23, 2008 What's outside the windows? Maybe add some greenery (image planes would do) to fill in the grey void and cast an irregular shadow through the low-lights behind the blinds. Maybe add a pelmet and draw-strings to as below? Link to comment Share on other sites More sharing options...
Ky Lane Posted July 24, 2008 Share Posted July 24, 2008 Do you know if the SP1 is 32/64bit specific? Downloaded it, and I get a weird error message, and it tells me to piss off. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 24, 2008 Author Share Posted July 24, 2008 Good suggestions, Shane! Those additional elements would increase the realism - thanks. Ky I downloaded 1 file and it must have updated both 32-bit and 64-bit. I just opened the 32-bit version (for the first time in a while), and it says SP1. I'm running Win XP64. Link to comment Share on other sites More sharing options...
Ky Lane Posted July 24, 2008 Share Posted July 24, 2008 Good suggestions, Shane! Those additional elements would increase the realism - thanks. Ky I downloaded 1 file and it must have updated both 32-bit and 64-bit. I just opened the 32-bit version (for the first time in a while), and it says SP1. I'm running Win XP64. Weird. Check out these screenshots. Ones from running the setup.exe, the other the MSI directly. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 24, 2008 Author Share Posted July 24, 2008 I downloaded mine with-in an hour of it being available from AutoDesk. I don't know if it's changed or not. Check your PMs. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 27, 2008 Author Share Posted July 27, 2008 I think this room is about done. I have yet to implement the pelmet, but I intend to modify the original model in my library so it will be in future scenes. I have my door knobs on the double-doors to the bedroom, put a door to the front of the house, have content in the areas beyond the room (i.e. foyer & lounge across the way), fixed my closet (but haven't hung any clothes in there), sort of happy with the carpet, added more doo-dads to the room (clocks, phone, etc). I feel if I put too much more in, it will become cluttered. Any final suggestions before I wrap this puppy up? camera 1 camera 2 camera 3 camera 4 Link to comment Share on other sites More sharing options...
craigball Posted July 27, 2008 Share Posted July 27, 2008 [quoteWhen I went from 2008 to 2009, I couldn't render a scene!! They 'took away' (hid is more accurate) a lot of the photometric lights to encourage a realistic photometric lighting workflow.. i use photometric all the time EG ies lights will i incounter lots of problems with 2009? just cos i am goinng into my final year at uni and i dont want problems? thanks for the coments. Link to comment Share on other sites More sharing options...
craigball Posted July 27, 2008 Share Posted July 27, 2008 Weird. Check out these screenshots. Ones from running the setup.exe, the other the MSI directly. hay i am just about to do the SP1 update did you resolve the problem you were having? what is MSI? thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 27, 2008 Author Share Posted July 27, 2008 Well, 2009 Design is all about the Daylight System. Bri at http://www.mentalboutmax.com has a good tutorial - MRSun - which shows you a neat trick to bring your old favourites into 2009 Design. If you do some Daylight Systems tutorials that either come with 2009 Design (or better still, buy a GREAT tutorial off Bri - it's cheap as chips, and I learned no less than 4 new tips or tricks in the first 4 minutes!) It's the way of the future, so might as well grit your teeth, take your medicine, and get on with it. Link to comment Share on other sites More sharing options...
craigball Posted July 27, 2008 Share Posted July 27, 2008 can i ask a question, how did you model the coving at the top of the wall eg geting the mitre looking cool was it a long proses or do you know of a quick fix? thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 27, 2008 Author Share Posted July 27, 2008 I think it took 45-seconds. I traced the walls with a spline set to snap at verts, named it CORNICE-PATH, then applied a SWEEP modifier to it (after drawing the CORNICE-SHAPE spline). I ALWAYS make 90-degree corners on the shape, then FILLET the verts - I find it gives you more control. I usually make the colour of the walls FLAT, with the trim SEMI-GLOSSY or GLOSSY. That way, it's the same colour, yet it stands out as being a little different. You can also go into the numeric value of the colour and move it up or down a little bit to get some slight colour variance. I have a list of colour "families" - primary colour with complimentary secondary colours. An interior decorator made it up for me. Link to comment Share on other sites More sharing options...
fadi3d Posted July 27, 2008 Share Posted July 27, 2008 hey sandman these r nice pictures one crit though if u may, there r no shadows under the bedside table in cam 1, yet it is dark under the drawers thing in cam 4 though it is closer to the light. cheers Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 27, 2008 Share Posted July 27, 2008 Hey Joel, great looking pictures - they're really coming to life. a couple of little things if you wanted to work on it further: Camera 1 - bedside table doesn't look like its giving off any shadows underneath or its extremely faint. Camera 2 - your lighting in the ensuite is pretty powerful - it looks like its shining through one of the walls and something is going on in there on either a wall of a shower or its a feature wall - but it draws attention to it whereas i'm not sure that it should. Camera 3 - love the detail on the bedside table lamp - looks great. There is a slit under the front door that a lot of light is shining through - wouldnt there normally be a door stopper to block the draught ? Camera 4 - great lighting - its a huge improvement on the previous version. there is a light blue rail under the ceiling in the corridor - is it meant to be that? Great doors with handles too btw hope any of the above helps, cheers, Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 27, 2008 Author Share Posted July 27, 2008 Thanks guys... I need an AO pass, I reckon. I'd like to change the shadow density, too. Sigh. I also changed things from Camera 1 to Camera 2 (added night stand objects), and Cam 2 to Cam 3 (changed colour of phone). The lighting changed somewhere - I think when I excluded some geometry in the lamps - and the shadows under the night stands got real faint. That's not a corridor, it's a walk-in robe in the bedroom. The rail is the thing you hang your clothes on. Gotta go to work - more later. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 27, 2008 Share Posted July 27, 2008 Thanks guys... That's not a corridor, it's a walk-in robe in the bedroom. The rail is the thing you hang your clothes on. hehehe - i got that then there should be some clothes hanging there the pics looks great as they are already - i doubt a client would pick the diff if you'll spend another 10 hours on them - the last little bit is more for your own feeling of perfection Link to comment Share on other sites More sharing options...
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