willrogers Posted September 22, 2008 Share Posted September 22, 2008 Hi All, This is my first attempt at modelling and rendering in 3ds Max! This is a project for Uni, and will eventually be an animation but wanted to post up some stills and get some feedback before rendering it all out. Not really happy with the external shot, but still need to model adjacent buildings, so hopefuly this will help. All comments and criticism will be greatly appreciated! 3ds Max 2009, Rendered with Mental Ray. Cheers Will. Link to comment Share on other sites More sharing options...
SandmanNinja Posted September 22, 2008 Share Posted September 22, 2008 Digging the interiors... Nice angle on the table-n-chairs The exterior is a bit off. I know it's in an isolated environment, but something doesn't seem right. The art gallery is good. there are a LOT of spot lights hanging down from the ceiling. good stuff! Good on ya, mate. Keep posting! I'm loving the new mental ray in 2009. Link to comment Share on other sites More sharing options...
willrogers Posted September 22, 2008 Author Share Posted September 22, 2008 there are a LOT of spot lights hanging down from the ceiling. Lol, there are even more in the actual building! Although now that you mention it I do think that they look a bit too big, will scale them down a bit. Will keep playing with the exterior, but yea, like you say, definately something not quite right. Thanks for your feedback! Link to comment Share on other sites More sharing options...
adricorrea Posted September 22, 2008 Share Posted September 22, 2008 The interior images look very good for your first 3d. I noticed that the camera angles seem a bit twisted, but I do not if that is the effect that you want to get, if that is the case then should be a bit more, is not try to straight them up. The exterior image, I Think the brickwork is out of scale (big), you need to include reflection and refraction in your glass and you could squash the clouds in the background a bit, so you get a better sense of perspective. Overall is a good Job Link to comment Share on other sites More sharing options...
willrogers Posted September 25, 2008 Author Share Posted September 25, 2008 Heres another version of the exterior shot. Have spent ages playing with rendering settings trying to make this exterior shot look a bit better, with little success. This was probably the best I managed to get, (ended up getting rid of the daylight system I used in the other shots, ad am using non-physical lights instead, and obviously the adjacent buildings need a bit of work...). So thoughts? Is this actually any better than the first one? lol I can barely tell anymore... Cheers! WIll Link to comment Share on other sites More sharing options...
willrogers Posted September 25, 2008 Author Share Posted September 25, 2008 Thanks for the feed back adricorrea. I noticed that the camera angles seem a bit twisted, Wasn't intentional, just in a rush. The exterior image, I Think the brickwork is out of scale (big), Fixed it up, looks a million times better, cheers! Link to comment Share on other sites More sharing options...
adricorrea Posted September 25, 2008 Share Posted September 25, 2008 Looking much better. Garage texture looks a bit funny in to top right corner, probably needs a bit more light and reflection in your windows. Link to comment Share on other sites More sharing options...
perspectivo3d Posted September 27, 2008 Share Posted September 27, 2008 I think your exterior is lack of some environment such as trees of something to make an image come alive. But the interiors is great. I like your viewpoint. Link to comment Share on other sites More sharing options...
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