elmagico Posted November 23, 2008 Share Posted November 23, 2008 (edited) Hello everyone, im making a model of my new kitchen at home. Started with this kitchen yesterday so i still got a lot of work to do on it. I need some input and comments from you guys. How can i lighten my scene better? I see that a lot of stuff are not sharp but blurry or distorted. I played a lot around with my render settings but cant make the output better, please help What im allready using in my scene for lighting is: Outside: - Target directional light as sun - paramaters: shadows=>vrayshadows, multiplier 1.0. vrayshadows params => transp.shadows / smooth surface shadows=>bias 2.0/area shadow=>sphere=>uvw 2.0 / subdivs 20 Inside: - Vray light - parameters: multiplier 10,0, Options On=>castshadows/invisible/ignore light normals/ affect, subdivs 12 - Free directional light - parameters: shadows=>vrayshadows, mulitplier 0.4, directional parameters=>overshoot, vrayshadows params => transp.shadows / area shadow=>sphere=>uvw 20.0 / subdivs 25 Thanks in advance hope you guys can help me out. Edited January 29, 2010 by elmagico Link to comment Share on other sites More sharing options...
mi75 Posted November 24, 2008 Share Posted November 24, 2008 I'm not sure how you built your model in regards to extent of walls and window locations but when I do a kitchen shot similar to yours I start with a simple lighting setup something like the following. * VRay sun and sky entering a window, mult set to 1.0 * GI set about 0.6/0.7 * VRay Phy Camera, 36 gate, 25-35mm Focal Length, f-8, Shutter 35, ISO 50. The settings above give a much brighter image then what you currently have and from that point I will start installing internal lights, playing with camera setting etc... to get the look I'm after. my 2c Also the tiles don't look square, are they meant to be 600 square tiles? Link to comment Share on other sites More sharing options...
elmagico Posted November 24, 2008 Author Share Posted November 24, 2008 * VRay sun and sky entering a window, mult set to 1.0 * GI set about 0.6/0.7 * VRay Phy Camera, 36 gate, 25-35mm Focal Length, f-8, Shutter 35, ISO 50. I will try these settings in a moment and post the output here, hope its a good effect. Also the tiles don't look square, are they meant to be 600 square tiles? No, these i put in there quickly, still have to adjust it. The lighting is my main problem Well here i have another output with directional lighting inside. It almost look good, only the models look a bit crappy. Have to figure that one out. Well lets wait for the other render with your settings...hope that will solve all my problems. Thanks for now. Link to comment Share on other sites More sharing options...
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