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AO Mat Ovrrde with Displacement?


SunGlare
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Hi,

 

Is there a way to override globally in Vray settng all materials with another (VrayDirt) to create semi ambient occlusion pass ... (:cool: sure can do)

 

BUT :eek:

 

... keep all the mtrl displacement maps so Dirt would be calculated in those fine, narrow, complex forms?

 

Thank You.:)

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