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  1. I am new to this forum but not to vray or 3dsmax. At the moment i'm diving in to faking gi. On my last project I had to render an animation of 2000 frames with GI and render it on an online render farm. The render costs were $1200,- it needed to be rendered in 2 days. Me and the client werent happy about that. Tried some fake GI on an interior project. This was my result. Quite happy about it. screenshot program I want to have precise control over the render and get as close to the GI render as possible. I've done a test with a simple red sphere and a grey floor. This is the result. how do you print screen The problem I can't seem to fix yet is how to create color bleed in a shadow with an omni diffuse without making the shadow brighter. So I only want to give the shadow a red tint. I can't change the shadow color since that would change all the shadow colors. It's quite a challenge to get it right. I've attached my scene with the sphere for you if you would like to give it a try and come with a better result. ps: I've searched this forum and picked up great tips for fake gi. FakeGIsimpleScene.zip
  2. Hi, Is there a way to override globally in Vray settng all materials with another (VrayDirt) to create semi ambient occlusion pass ... ( sure can do) BUT ... keep all the mtrl displacement maps so Dirt would be calculated in those fine, narrow, complex forms? Thank You.
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