Jump to content

Search the Community

Showing results for tags 'illumination'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Forum Rules
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
    • New Member Introductions
    • Comments and Feedback

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Display Name


Found 4 results

  1. I am new to this forum but not to vray or 3dsmax. At the moment i'm diving in to faking gi. On my last project I had to render an animation of 2000 frames with GI and render it on an online render farm. The render costs were $1200,- it needed to be rendered in 2 days. Me and the client werent happy about that. Tried some fake GI on an interior project. This was my result. Quite happy about it. screenshot program I want to have precise control over the render and get as close to the GI render as possible. I've done a test with a simple red sphere and a grey floor. This is the result. how do you print screen The problem I can't seem to fix yet is how to create color bleed in a shadow with an omni diffuse without making the shadow brighter. So I only want to give the shadow a red tint. I can't change the shadow color since that would change all the shadow colors. It's quite a challenge to get it right. I've attached my scene with the sphere for you if you would like to give it a try and come with a better result. ps: I've searched this forum and picked up great tips for fake gi. FakeGIsimpleScene.zip
  2. Dear Members, A group of students at University of Cambridge, Judge Business School, are conducting a short online survey on behalf of Geomerics, an ARM company, regarding the use of Dynamic Global Illumination in the architectural visualisation market. It would be greatly appreciated if you could spare a few minutes to reply to the survey found on the following link. https://jbs.qualtrics.com/SE/?SID=SV_bk1McIcFq3NxnP7 Thank you very much for supporting this research!
  3. Studio/Institution: Renderare Genre: Commercial Exterior Software: 3dsmax / PS Website: http://www.renderare.com Description: This one was done to explain the lighting design strategy for an office building. As usual looking forward to your critique! Cheers L
  4. My first post! ...and I'm about to shoot myself! lol I've checked every single corner in max and vray parameters and can't find what is wrong! The light doesn't "light" the wall close to it, but does on the ones on the sides. I'm using a regular omni inside each lamp (the light is not blocked by any object, or any face of the lamps) please help!
  • Create New...