adyandru@gmail.com Posted October 31, 2009 Share Posted October 31, 2009 Hi! Ive been trying for long to get a realistic sea water for my rendering.Although the sea water looks pretty good in a long distance from the camera the problem is that it has to be refractive in order to see the sea shore.I tryied to use falloff in refraction slot but it hasnt worked yet.. I am using 3ds max 2009 and vray 1.5 any suggestion would be welcome.thanks alot!! Link to comment Share on other sites More sharing options...
adyandru@gmail.com Posted October 31, 2009 Author Share Posted October 31, 2009 yes i know ive taken down the noise already but the problem is the shore.I have to find a way to reduce the waves in the place where the water meets the shore because it looks unrealistic.But no luck yet.. Link to comment Share on other sites More sharing options...
rgb Posted October 31, 2009 Share Posted October 31, 2009 looks to me that the scale of your waves is too large for the scene, i would use a noise map in the bump chanel and set it to fractal and use very small noise value and set the bump just under 30 and start adjusting the noise size to fit the scene. Link to comment Share on other sites More sharing options...
leoA4D Posted October 31, 2009 Share Posted October 31, 2009 Obviously not 3ds Max, "Kizo" produced the renderings below and he comments on his process on this link (18 Sept 2008): http://www.vrayforc4d.com/forum/viewtopic.php?t=137&postdays=0&postorder=asc&start=135 Link to comment Share on other sites More sharing options...
adyandru@gmail.com Posted October 31, 2009 Author Share Posted October 31, 2009 thnx for the reply! The shots look fantastic.But i dont have time to change the renderer.. i reduced the noise in the bump channel but the problem is the shore.I have to find a way to reduce the noise in the water material near the shore.. any ides?thnx Link to comment Share on other sites More sharing options...
leoA4D Posted November 1, 2009 Share Posted November 1, 2009 Without seeing your settings, here are a few Vray suggestions: / make Sun invisible / LC sample size too large / subpixel mapping and clamp output both checked ("on"), clamp level 1 / hemispherical subdivisions 70-80, Interpolated samples 30-35 HTH. Leonard Link to comment Share on other sites More sharing options...
adyandru@gmail.com Posted November 1, 2009 Author Share Posted November 1, 2009 thnx for the suggestion leonard.i think it gets already better!! After long time of testing in the noise bump of the water material i managed to find a descend solution.Ive put fallof mask in bump channel keeping the noise as submat.and with caustics enabled the water looks better..still not perfect! Link to comment Share on other sites More sharing options...
leoA4D Posted November 1, 2009 Share Posted November 1, 2009 I am glad to hear you are making good progress, Andreas. Sometimes it takes just trying everything until you solve the problem or find an acceptable work around. Stay with it and good luck. Cheers, Leonard Link to comment Share on other sites More sharing options...
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