Jump to content

Precision Object Scaling/Deformation?


dobilan
 Share

Recommended Posts

Hello,

 

I have the following (i think basic) problem.

How do I fit a library door/window or mold or frame (that have certain dimensions let's say 90x210cm) exactly to the hole in the wall that has 205x85cm? Until now I only managed to scale it by eyeball but this lead to all kind of artifacts an other problems such as the deformation of the profiles. I'm convinced that there is a solution to perfectly adapt the object (either by scaling or pulling vertices) to fit the required dimensions and that's why I'm asking if anyone knows more about that.

 

Thanks a lot!

Link to comment
Share on other sites

Knowing which app you are using would help greatly. Most apps have a scale tool with snaps that will allow you to scale an object (the window) in reference to another object (the hole).

 

Beyond that I would ask why you care if its that precise. NOBODY will see it in a rendering much less an animation. As a basic strategy, only model to the detail that will be visible.

Link to comment
Share on other sites

i need Precision modeling only when i am doing modeling for sombody else or

my satisfactory issue otherwise really.. you dont need this typo Precision...:)

 

try group the door and give it a Edit mesh or Edit poly modifier select the vertices or poly and snap it to where ever you like....good luck!!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...