gfxguru Posted August 10, 2010 Share Posted August 10, 2010 hi, This is my second tech demo on unity.It features a contemporary one bedroom house with simple landscaping.The lighting is not fully perfect and im trying to improve all http://www.vrwalking.g0dsoft.com/studiohouse.html [ATTACH]38589[/ATTACH][ATTACH]38590[/ATTACH][ATTACH]38591[/ATTACH][ATTACH]38592[/ATTACH] comments welcome Link to comment Share on other sites More sharing options...
oluv Posted September 15, 2010 Share Posted September 15, 2010 i like your demo a lot. a question: how do you manage to get an equally bright exterior and interior? if i use vray sun for lighting i have either overbright outside areas or dark inside areas. i never manged to get both equally bright. some use HDR textures but i like your approach which looks quite natural. do you have some fill-lights or some special tonemapping-method? Link to comment Share on other sites More sharing options...
gfxguru Posted November 24, 2010 Author Share Posted November 24, 2010 oluv.... I used vray sun outside...and manual sun node in....tweaked and a lot of trial errors to do it... Interior has some lights but without that also...i got almost similar things... i think what is needed is good light inlet... the front of this has a good deal of light inlet... try some trial errors i think you can get it Link to comment Share on other sites More sharing options...
mrcamper Posted January 24, 2011 Share Posted January 24, 2011 don't use vray.... Real-time and Vray do not mix well. Link to comment Share on other sites More sharing options...
gfxguru Posted January 25, 2011 Author Share Posted January 25, 2011 mrcamper...There are some problem when doing realtime with vray...i agree... But what is your alternative??? Link to comment Share on other sites More sharing options...
Whothehellareyou Posted April 21, 2011 Share Posted April 21, 2011 my concern is, how many triangles in this project? 15-20 K i guess... Link to comment Share on other sites More sharing options...
gfxguru Posted April 23, 2011 Author Share Posted April 23, 2011 The realtime walk consist of about 50k tris Link to comment Share on other sites More sharing options...
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