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VRay is great but would you consider a new renderer?


clopez007
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I am new to CG and image rendering but I am working for a company that is developing a new ray tracing renderer optimized for the new multicore architectures like Intel's Larrabee and Nvidia's GPU. Right now I am trying to learn as much as possible on the subject and trying to gather information on the most popular renderers.

 

I would appreciate feedback from CG community here.

 

How would you improve your rendering workflow?

What is your favorite renderer?

If you were to consider a different renderer what and why is the most important feature to look for?

how important is shader availability? user friendly interface? Complexity to set it up? Community? speed vs quality?

 

Thank you very much for your help!

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Hi Camilo,

you have a lot of generalized questions there, and you'll find they have all been covered many times before on this forum. If you use the thread search menu, you should get some answers to most of these things. Have a look at some of the surveys that have been conducted on here.

 

Welcome to the forums and all the best with your progress.

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How would you improve your rendering workflow?

What is your favorite renderer?

If you were to consider a different renderer what and why is the most important feature to look for?

how important is shader availability? user friendly interface? Complexity to set it up? Community? speed vs quality?

I think asking what your favorite render engine is in a Vray forum is kind of redundant and Neil is absolutely right about the cost of time and money being the biggest expense of switching between engines. That would be the first thing I'd propose for improving workflow, a shader converter that perfectly duplicates shader's from most any render engine. Your engine is also going to need to support the most popular features of others like proxy objects, displacement, caustics, physical cameras and many more. I'm not sure what you mean by shader availability unless you mean a site like vray-materials.de or Maxwell's shader site and in that case I'd say there needs to be a place where people can share their materials. The interface should be as user friendly as possible with easy navigation and scene creation and the speed needs to be at least comparable to what's already out there. Licenses should be unlimited for network rendering, don't get into the trap that Vue and Maxwell have created where they expect people with render farms to pay extra to use all of their power. In addition support for the software will be almost as important as the software it's self, one of the reasons I use Vray now is because of their tremendously helpful forum. I previously used Final Render and switched to Vray not because I couldn't generate good work with Final Render but because I could never get answers to technical questions. That coupled with Vray's constant updates made it the clear winner for me so make sure your product supports the customer.

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Thank you everyone for your feedback! I will continue to explore the forums for the wisdom of the community. The polls seem to be very valuable!

 

Maxer, thank you for your detailed response. You have touched some really good points needed for a successful renderer.

 

Cheers

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The thing that makes Vray stand apart is it balance of blazing fast speed with silky smooth, yet detailed lighting solutions. Typically you have to wait quite a bit longer in other engines to get comparable speed, or you have to spend a lot of money on GPU's.

 

My daily work flow requires lots of iterations to images, and I consider the quality of light to be one of the most important things in an image, right behind a good model, and even with composition of an image.

 

So unless a new engine offers the same balance of light quality and speed while still fitting into realistic budgets, then I would probably not consider something else. At least not in the near future.

Edited by Crazy Homeless Guy
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And I third that...Maxwell is beautiful and provides one of the most perfect results i've seen out there, not to mention relatively simple set up and very decent user base/support.

 

 

If they made it fast or if technology improved enough to make such engines viable i'd switch in a second as well.

 

 

In autumn 16 core bulldozer chips from AMD come out...make it a dual socket and you've got yourself 64 gigz at base 2 gig per core in one practical workstation...:-)

 

Multi-core technologies are getting us closer and closer to using unbiased engines efficiently.

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