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need some help on this rendering


krimson2580
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1300465179.jpg

Studio/Institution: thefoxhole
Genre: Residential Interior
Software: 3dsmax 2011 design
Description:

Hello,

 

Need some help here.

 

There are some strange shadows on the kitchendoor below the microwave.

The door seems to spread to much color and it seems a bit to light to represent oak.

Also there is a strange lightspread around the window.

 

Any tips on how to fix this?

 

The materials i try to achieve are:

door: untreated oak

kitchendoors and kitchentablet: corian white

walls and ceiling: painted white with brush

floor: silicon based epoxyfloor RAL7022 (dark gray)

windows: wooden windows painted RAL7022

 

Still need to add some props and add some interiorlights.

 

I've rendered it in mental ray with daylight system.

 

Here are my settings for FG, GI and exposure control:

[ATTACH]41909[/ATTACH]

 

kind regards,

wim clissen

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Try taking off the gi and just using fg on the medium default setting. I used to use gi for my renders, but have had a hard time controlling the color bleed. I find FG is a much nicer method for calculating indirect illumination. Good luck.

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Thanks for the help there Tron. It worked very well.

Only used FG on medium standard setting and 3 for bounce.

The result is very good all noises and bleedings are gone and as a bonus the rendering went 30 times faster.

 

But...

 

When i render it 3000x1785 pixels the noise and colorbleed is back.

 

Any suggestions?

 

rendering 1000x625 pixels

[ATTACH=CONFIG]41916[/ATTACH]

rendering 3000x1785pixels with same settings

[ATTACH=CONFIG]41917[/ATTACH]

I also did a few tests on the same resolution with FG high and highest, but it didn't correct it very good.

 

thanks!

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probably did something wrong regarding last post here.

i rendered it again on 3000x1875 and it was almost perfect. Only a bit of colorbleeding one the plasterwork around the window. Any suggestions on that one?

Here it is:

[ATTACH=CONFIG]41918[/ATTACH]

 

I think the issue lies in your geometry. hard to say really. is that an editable poly?

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