krimson2580 Posted March 18, 2011 Share Posted March 18, 2011 Studio/Institution: thefoxholeGenre: Residential InteriorSoftware: 3dsmax 2011 designDescription: Hello, Need some help here. There are some strange shadows on the kitchendoor below the microwave. The door seems to spread to much color and it seems a bit to light to represent oak. Also there is a strange lightspread around the window. Any tips on how to fix this? The materials i try to achieve are: door: untreated oak kitchendoors and kitchentablet: corian white walls and ceiling: painted white with brush floor: silicon based epoxyfloor RAL7022 (dark gray) windows: wooden windows painted RAL7022 Still need to add some props and add some interiorlights. I've rendered it in mental ray with daylight system. Here are my settings for FG, GI and exposure control: [ATTACH]41909[/ATTACH] kind regards, wim clissen Link to comment Share on other sites More sharing options...
Tron Posted March 18, 2011 Share Posted March 18, 2011 Try taking off the gi and just using fg on the medium default setting. I used to use gi for my renders, but have had a hard time controlling the color bleed. I find FG is a much nicer method for calculating indirect illumination. Good luck. Link to comment Share on other sites More sharing options...
Tron Posted March 18, 2011 Share Posted March 18, 2011 oh yeah, 2-4 diffuse bounces Link to comment Share on other sites More sharing options...
krimson2580 Posted March 19, 2011 Author Share Posted March 19, 2011 Thanks for the help there Tron. It worked very well. Only used FG on medium standard setting and 3 for bounce. The result is very good all noises and bleedings are gone and as a bonus the rendering went 30 times faster. But... When i render it 3000x1785 pixels the noise and colorbleed is back. Any suggestions? rendering 1000x625 pixels [ATTACH=CONFIG]41916[/ATTACH] rendering 3000x1785pixels with same settings [ATTACH=CONFIG]41917[/ATTACH] I also did a few tests on the same resolution with FG high and highest, but it didn't correct it very good. thanks! Link to comment Share on other sites More sharing options...
krimson2580 Posted March 19, 2011 Author Share Posted March 19, 2011 probably did something wrong regarding last post here. i rendered it again on 3000x1875 and it was almost perfect. Only a bit of colorbleeding one the plasterwork around the window. Any suggestions on that one? Here it is: [ATTACH=CONFIG]41918[/ATTACH] Link to comment Share on other sites More sharing options...
krimson2580 Posted March 20, 2011 Author Share Posted March 20, 2011 some other views (still work in progress): [ATTACH=CONFIG]41928[/ATTACH][ATTACH=CONFIG]41929[/ATTACH][ATTACH=CONFIG]41930[/ATTACH][ATTACH=CONFIG]41931[/ATTACH][ATTACH=CONFIG]41932[/ATTACH] Link to comment Share on other sites More sharing options...
Tron Posted March 20, 2011 Share Posted March 20, 2011 probably did something wrong regarding last post here. i rendered it again on 3000x1875 and it was almost perfect. Only a bit of colorbleeding one the plasterwork around the window. Any suggestions on that one? Here it is: [ATTACH=CONFIG]41918[/ATTACH] I think the issue lies in your geometry. hard to say really. is that an editable poly? Link to comment Share on other sites More sharing options...
krimson2580 Posted March 20, 2011 Author Share Posted March 20, 2011 I think the issue lies in your geometry. hard to say really. is that an editable poly? extruded spline Link to comment Share on other sites More sharing options...
postite Posted March 21, 2011 Share Posted March 21, 2011 Hi, Good lighting solution I would just decrease reflections a bit on the floor and for me, too much glare. Link to comment Share on other sites More sharing options...
Tron Posted March 21, 2011 Share Posted March 21, 2011 Try to convert it to an editable poly. I find they render with less errors. Link to comment Share on other sites More sharing options...
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