I'm working on illustrating an interior and would appreciate some advise from you.
This scene is lit by a V-ray sun and sky with default settings, the sun is almost perpendicular to the ground, and there is a vray light - skylight simple in the window (on the interior, just in front of the glass) - default settings
Gamma is set to 2.2 input and output (i don't like to do much work in post, and i also save to exr) affect color selector, and affect material editor
Vray physical camera - focal 2mm, f=6, shutter 1/100, iso 4600:confused:
color mapping: linear multiply, gamma 2.2, sub pixel mapping on, affect background on, don't affect colors on
irradiance map: min rate:-3, max rate:-1, HSph:120, Interp. Samples:40, clr thresh:0.4, Nrm thresh:0.2, Dist thresh:0.2
interpolation: least squares fit
light cache: subdivs:1500, sample size0.002
I think the shadows are not visible/sharp enough, and i would like to improve.
Also I don't know if it's normal to use such high ISO values.
I would appreciate some advise on how to reduce burnout areas. (i could render passes and composite them and mask the burnout areas?)
does this forum down-samples the attached images?