tunes Posted June 28, 2011 Share Posted June 28, 2011 hi, i have been working with Vray for a while now, but i keep running into the same trouble with the settings every now and then. I tried doing some research on it in the books, but i guess i am the only one that does not fully understand how things really work because most books/tutorials skip the setting up part. The problem is this... i import a lot form autocad into 3dmax, in autocad we work in millimeters. if i put my unit setup to generic and the system unit scale to millimeters i continuesly have trouble with shadows and have to blow up my lights big time. So the question is, how does the unit scale influence the shadows etc. I tried rescaling the worldunits on my selection by a factor of 1000 but that made some parts shrink and others stay big. Scaling them down the normal way doesnt seem to alter their behavior on the shadowpart. furthermore i also have the impression that VRAY is made for a standard scalesetup since i get a lot of trouble with spots and grain in my renders. i hope anybody can shed some light on these points or point me towards a comprehensible tutorial that adresses these issues. many thanks tunes Link to comment Share on other sites More sharing options...
CliveG Posted June 29, 2011 Share Posted June 29, 2011 Seeing as there's no better reply yet I'll offer some of my very simple observations. Like you I import virtually all of my modelling from AutoCAD and have very little issue (with that anyway!). I employ millimetres in AutoCAD and millimetres throughout in MAX. I use Linear Work Flow which lessens the reliance on "pushing" lighting to achieve realistic lighting results (obviously I guess; this would include shadows) The only glitch I've found is a sensitivity within MAX to the models proximity to the 0,0,0 co-ordinate. If you model just anywhere in AutoCAD then import that to MAX you may create problems. (It seems to prefer 0,0,0 nearby). Likewise I understand that poorly intersecting faces etc. are a well known source of issues as well, but if you model well in AutoCAD this shouldn't be a problem. I don't know why you'd use Generic units, but would be interested in the rationale, however it seems logical to me to have everything in mm. Good luck. Link to comment Share on other sites More sharing options...
avvid Posted July 1, 2011 Share Posted July 1, 2011 Yeah, generic units are kind of wishy-washy. I think V-ray works better with proper units. Link to comment Share on other sites More sharing options...
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