Tron Posted November 23, 2011 Share Posted November 23, 2011 (edited) Studio/Institution: Antoine DesjardinsGenre: LandscapingSoftware: 3DS Max - Mental Ray - PhotoshopWebsite: http://www.coroflot.com/antoinedDescription: Here's a Japanese Maple I've been working on for a future scene. I'd like to get the maple looking really realistic before I include it in an architectural model. C&C are welcome. I'm using mr and the A&D shader for the leaves. Edited November 23, 2011 by Tron Link to comment Share on other sites More sharing options...
Tron Posted November 23, 2011 Author Share Posted November 23, 2011 Another one: [ATTACH=CONFIG]45859[/ATTACH] Link to comment Share on other sites More sharing options...
Tron Posted November 23, 2011 Author Share Posted November 23, 2011 (edited) Tried to get the tonal values of an old polaroid shot: [ATTACH=CONFIG]45863[/ATTACH] Edited November 23, 2011 by Tron Link to comment Share on other sites More sharing options...
AubreyM Posted November 23, 2011 Share Posted November 23, 2011 Glad to see you experimenting and trying new things. Cool polaroid. Link to comment Share on other sites More sharing options...
Tron Posted November 23, 2011 Author Share Posted November 23, 2011 Thanx.. I needed to do something different. Having a tough time with creating a convincing Japanese maple. I'll have to composite it to get it right.. I think. Green foliage renders much more accurately with the same setup: (keep in mind I only scattered one leave about the whole tree for this test.. I'll have to get a few more maple leaves in that tree so it looks more random). [ATTACH=CONFIG]45864[/ATTACH] Link to comment Share on other sites More sharing options...
Tron Posted November 23, 2011 Author Share Posted November 23, 2011 (edited) another view [ATTACH=CONFIG]45867[/ATTACH] Edited November 24, 2011 by Tron Link to comment Share on other sites More sharing options...
Janwalli Posted November 24, 2011 Share Posted November 24, 2011 nice and soft look, but some of the leaves seem to float. Can you align them a bit, so that the upside points more upwards? Link to comment Share on other sites More sharing options...
Tron Posted November 24, 2011 Author Share Posted November 24, 2011 might be tough using my current method.. I might be able to fix that problem by making the leaf stem shorter. I'll give that a shot, thanks. Link to comment Share on other sites More sharing options...
Janwalli Posted November 24, 2011 Share Posted November 24, 2011 what tools do you use to create the tree, if I might ask? Link to comment Share on other sites More sharing options...
Tron Posted November 25, 2011 Author Share Posted November 25, 2011 (edited) I grabbed a free tree from x-frog, but I did not like the leaves so I got rid of them and scattered different ones. Right now, I'm using 2 different leaf textures for the leaves, might have to step that number up to 3 or 4 to make it look more random. Also, I'll definitely have to modify the length of the stem. It is pushing the body of the leaf too far from the branches. Edited November 25, 2011 by Tron Link to comment Share on other sites More sharing options...
steyin Posted November 28, 2011 Share Posted November 28, 2011 Have you read Jeff Patton's take on creating leaf materials? They seem rather nice, I'd look into it. Those last two renders seem to capture the leaves better. Link to comment Share on other sites More sharing options...
Tron Posted November 29, 2011 Author Share Posted November 29, 2011 Yep, that's the method I'm currently using for my leaf shader. That guy's site is gold. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now