Allypander Posted December 15, 2011 Share Posted December 15, 2011 Hi, I've been working on this rendering for a few days and it's nearly there. I just cant get the reflections right in the glass panes. Could anyone suggest why the panes have their own reflections, rather than a realistic overall reflection (not explaining myself very well but hopefully clear in the attached image). Most apparent in the foreground doors. I'm using an HDRI background/environment. Vray with 3d Max Glass mat settings: Refraction = Nearly white, IOR = 1.52 Reflection = full white with fresnel, gloss val = 1, Cheers [ATTACH=CONFIG]46146[/ATTACH] Link to comment Share on other sites More sharing options...
Victor Erthal Posted December 15, 2011 Share Posted December 15, 2011 double check if your glass has a thickness. if it is a single plane, without any volume it could create some "lens distortion effects" like you see. another thing you can do is to check is there is a smoothing problem on the surface. simply apply a smooth modifier and check "autosmooth" with the default values Link to comment Share on other sites More sharing options...
3dterior Posted December 15, 2011 Share Posted December 15, 2011 Did you try "fall off" reflection instead of white and without fresnel? Link to comment Share on other sites More sharing options...
Allypander Posted December 19, 2011 Author Share Posted December 19, 2011 Thanks for your suggestions guys. I did try your recomendations, but to no avail. I then played with the background settings, which (I think) is where the problem lay. I have now changed the Vray reflection/env. to a bitmap rather than an HDRI image. I have manually offset the image tiling (U-axis) in the material editor to get a reasonable perspective. Unfortunately the reflections dont realistically relate to the lighting. I realise this is a bit of a bodge job, but can just about get away with it in this case. Updated version: [ATTACH=CONFIG]46265[/ATTACH] Link to comment Share on other sites More sharing options...
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