brummyjim Posted January 24, 2012 Share Posted January 24, 2012 Hi, wondered if anyone can shed any light on my problem. Which is a bit ironic as it seems to be some kind of irradience light cache problem. These are my settings adaptive dmc set to 1/6 irrmap hsph 50 interp 20 set to use camera path light cache 1500 sample size 0.1cm noise threshold 0.01 with 0.8 adaptive amount it's all real world scale, I've done a incremental add to map every 5th frame the animation is 3000 frames long, I'm still getting the strange blotches everywhere, the scene is lit with a vray sun, ies lights and vray lights, they are all vray materials. If anyone can help I'll be very grateful indeed. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted January 26, 2012 Share Posted January 26, 2012 Seems like those parts of the geometry weren't covered by the every 5th frame pre-calc. Just render the problem frames and add to current map, then try and render from file again to see if it's sorted. Link to comment Share on other sites More sharing options...
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