You are giving great help to 3d artists everywhere.
I am building a night exterior 3ds max vray scene and lighting my garden with vray spheres (radius of 80cm). My vray light spheres are placed over the exterior lights in the garden. They render with a very strong shape of a sphere, though their illumination is quite right, so I am guessing it does not have anything to do with intensity (which I have used a 150 multiplier for). My lights are casting shadows, they are double-sided, invisible, they ignore light normals, and they affect diffuse, specular and reflections.
Any suggestions as to make them have less of a trace around the bollard, without darkening my scene?
I also tried ies vray lights instead, but they come out somehow too pointy. I prefer the spheres.
Thank you in advance for any time you give to this,