Jump to content

Search the Community

Showing results for tags 'hot spots'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. I've done a pretty decent search for the noted topic and tried a lot of the settings/suggestions given, but I can't seem to get rid of these completely random splotches in my scenes. I've attached some image examples. [ATTACH=CONFIG]47326[/ATTACH][ATTACH=CONFIG]47327[/ATTACH][ATTACH=CONFIG]47328[/ATTACH][ATTACH=CONFIG]47329[/ATTACH][ATTACH=CONFIG]47330[/ATTACH] They're completely random and there doesn't seem to be any rhyme or reason why they appear. I've tried jacking up AA settings, changing reflect/refract values on the materials, making the sun invisible, nothing seems to help. Any help is appreciated.
  2. Hello, I'm setting up my lights for an interior render. One directional light outside of windows and one area light emitting photons. When I do a test render after setting up my area light, big white hot spots appear on my wall and reflect in the floor. Has anyone experienced this issue before? If so, any suggestions on how to fix the issue? I'm using mental ray, global illumination in maya. [ATTACH]33924[/ATTACH]
×
×
  • Create New...