Jump to content

Search the Community

Showing results for tags 'white'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Forum Rules
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
    • New Member Introductions
    • Comments and Feedback

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Display Name


Found 9 results

  1. Hi, I'm using V-ray 2.0 for Maya 2012. I'm rendering an interior scene, and I'm wondering if I'm double gamma correcting my render? When I apply sRGB in the Vray frame buffer, or "convert to sRGB" in Maya's render view, I get a washed out image. I've gamma corrected (with gamma correction utility) all my textures, but the consensus that I'm reading says that sRGB must still be enabled to render proper results. Below are my settings. Do I really need to enable sRGB if I've already gamma corrected my materials,and I'm rendering with Gamma 2.2? Any help is much appreciated. Thanks!
  2. Hello everyone, I'm under an immense animation deadline and cannot figure out how to make the standard 3ds max populate people render as flat white, preferably semi-transparent. Does anyone know how to do this? I get the right effect using vraymtlwrapper but I can't change it from black to white or add any transparency? If I just add refraction to the standard vray material then you see through the person but you see they're internals as well, making them look like they're made out of glass. I just want a flat, 2d white matte look to them. Any ideas - I'm desperate! thanks Jonty
  3. I've been having this problem now with this rendering. It's basically that on the walls and some other things like desk are appearing those little light spots. I'm attaching a picture with the settings I'm using:
  4. Studio/Institution: IronTowerInvestment Client: IronTowerInvestment Genre: Commercial Interior Software: 3D Max 2012, Sketchup 8 Pro, PS CS 5, Vray 2.4 Description: Hello, it's my next day of hard-working with IKEA-style interiors . What do you think about lighting and mood? is it similar to ikea catalogue? What should i change? I know that kitchen is empty, no details and food, but i will do that tomorrow. Greetings Krzysztof Czerwiński
  5. Studio/Institution: Eaky88 Genre: Residential Interior Software: 3ds max 2009, vray, Ps Cs3 Description: I will be glad to read your critics and comments
  6. Studio/Institution: Adeo design Client: private Genre: Residential Interior Software: 3ds max, vray, pshop Website: http://www.adeo.si Description: Interior viz, please c&c:-) [ATTACH=CONFIG]39952[/ATTACH][ATTACH=CONFIG]39953[/ATTACH]
  7. I just wanted to share something that I've been using a lot since I discovered it. If you're using standard max cameras but want the control over white balance that you get from vray cams then Adobe Camera Raw is a great tool for this. It works just the same on jpegs as it does on RAW files, I use it all the time for general colour corrections as it gives you amazing control. Just right click your image in Bridge then choose 'Open in camera raw'. The white balance sliders are way more intuative than the colour balance tool in Photoshop and the HSL sliders let you tweak individual colours too.
  8. Hello, I'm setting up my lights for an interior render. One directional light outside of windows and one area light emitting photons. When I do a test render after setting up my area light, big white hot spots appear on my wall and reflect in the floor. Has anyone experienced this issue before? If so, any suggestions on how to fix the issue? I'm using mental ray, global illumination in maya. [ATTACH]33924[/ATTACH]
  9. Hello Folks, There it goes an interior close up scene, made from a previous job. All critics and comments are welcome. Cheers! Wilson
  • Create New...