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Found 3 results

  1. Hi, I'm finally trying out the "fog" atmosphere effect in Mental Ray and can't figure out why a white fog looks 50% grey in my scene. Light: MR Sun (part of Daylight system) Environment Map: mr Physical Sky Atmosphere effect: Fog (regular) Logarithmic Exposure Control: Active Fog Parameters: - Color set to WHITE No color map or opacity map "Exponential" box unchecked. Here is a WIP scene: Any insights? Thanks.
  2. Studio/Institution: Eaky88 Genre: Residential Interior Software: 3ds max 2009, vray, Ps Cs3 Description: I will be glad to read your critics and comments
  3. Hey guys! Im having a major issue with Maxwell 2. All my renders look a bit washed out. Its like there is a grayish layer on top of them. Contrast is low and colors are pale. I can somewhat resolve this in Photoshop but there is gotta be something Im doing wrong that causes this. However I never did experienced this problem in the first version of Maxwell. The funny thing is that the preview window shows a great looking image in terms of color and contrast. Ive searched several forums and havenot found any topic similar. Ive done a lot of test with both the Rhino plug and the studio version of Maxwell to try out different theories but all renders end up more or less washed out. Anyone that has an idea of what could be causing this? Or how do you go about to get rich contrast in your renders? Thx, Nils
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