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Found 14 results

  1. Hi guys. First time posting here I am currently studying VRayMtl2Sided, for which I created a simple scene with a Boston Fern created in SpeedTree and imported to Maya 2016. http://i.imgur.com/cVT33sw.jpg The scene is being illuminated with V-ray Sun and Sky. The settings of the sampler and GI can be seen in this image. http://i.imgur.com/T9vW9oJ.jpg The problem I have is that I can not find the way to increase the samples that the Specular element receive (Observe Specular and Sample Rate) http://i.imgur.com/rjFgcXd.jpg I understand that the shadows and quality of the specular highlights are linked to the subdivisions of any Vray Light, but I can not find a way to increase these for the Vray Sky, as there are only subdivs for the shadows withing Sun settings. The materials are set as shown. http://i.imgur.com/66uzcHO.jpg I feel it is very simple to fix, but I have no idea how to fix it, I thought of using another light for the specular, but I do not know how well that idea is. Thank you very much for your time.
  2. I applied Vray Sun and Sky to the scene and rendered. in Vray VFB Vray Sky textures appears but when I save output png or exr I have got transparent sky. What should I do to get vray sky saved properly? Cheers
  3. I applied Vray Sun and Sky to the scene and rendered. in Vray VFB Vray Sky textures appears but when I save output png or exr I have got transparent sky. What should I do to get vray sky saved properly? Cheers
  4. I'm trying to render a living room scene with large windows. I want there to be squares of light on the ground, with sharp shadows where the window frames are. I am happy with my lighting using VRay Sun and VRay Sky, but the lighting is too soft and creates really soft shadows. If I disable the VRay Sky, I get the sunlight on the ground like I am looking for, but the whole scene looks bad. I tried using a VRay Dome but I don't have much experience with them and I just ended up with a dull render and solid blue outside the windows.
  5. I had some nice trip to my city few days ago, and sky was awesome Here is a pack of blue clouded skies for visualisations - i hope you will find it useful Check FREEBIES section - download 042. There is ZIP file with 11 PNG. Resolution 3872 x 2595 ( chromatic aberration removed). Free for commercial use http://trzyde.blogspot.com/2014/06/freebies-11-blue-skies-png.html Greetings Krzysztof Czerwiński
  6. Hi, I've been using this forum for years and years but this is going to be my first time asking for help, bear with me please! Attached is my scene for an interior with a lot of lighting fixtures specified. VraySun and Sky were used outside to try and keep things simple. I just can't get the balance of the floor material right, I'm a bit of novice with reflection maps/fall-offs etc. I'm trying to get some of the exterior light and/or sky to reflect to add a bit of depth to the image but I always seem to end up with either a completely flat material or very spotty reflections. The same happens when I try and add reflections on the timber stations. Any advice would be greatly appreciated!
  7. Hi all, Working on a rendering and using an HDRI in a vray light done for the first time. The Sky is from CG-Source. (link: http://www.cg-source.com/details_hdrisky.php?id=0083-04&pricat=sky) I am also using Linear Workflow. Im still in draft stage of this, so ignore the bad textures /strange revit topography. I can't seem to get the sky to look bright like it does in the sample on their website without overexposing the model. I've tried tons of different vray camera settings and ive tried messing with the multipliers on the vrayHDRI but I just can't seem to get it to work. Does anyone have any ideas as to what im doing wrong?
  8. I want to say thank you to CGTEXTURES.COM for release my biiig pack of skies textures (100 skies - blue, puffy clouds etc). It should be helpful for matte painters, archi visualisations and all other digital artists:) Sorry for middle-resolution images (3872x2592) but i have only old digital camera made in 2006 year. Maybe next time i'll try to borrow some better digital camera from my friends. Like always - all stuff free for private and commercial project:) Kind regards Krzysztof Czerwiński
  9. Hello friends, I'd like to introduce to you our latest product. Sky v2 is compilation of 50 spherical maps for background replacement in your 3d scene. Maps are in great resolution of 20.000 x 10.000 pixels. Check this out! http://www.viz-people.com/index.php?page=shop.product_details&product_id=105&category_id=4&vmcchk=1&option=com_virtuemart&Itemid=29
  10. I've just started to consider trying HDRI lighting instead of the vray default sky. Had a few niggles which i'm close to ironing out, namely that if I used the same HDR for the viewport background/environment map, the sky would always look really dim until I ramped up the values on the HDR so much that reflections would blow up and the sky itself would look unatrual. I have found a nice way to set up HRD as far as reflections are concerned but the if I tilt the camera so I can see above the horizon, the sky looks dim as I mentioned. So, is it common to use one HDR image for the lighting and then another for the actual environment map which our camera sees? I've been aiming for a sky like this. Thanks.
  11. For everyone who is interested I have released my first collection of hdri sky and environment panoramas. http://www.fallingpixel.com/3d-artists/randomizer I made them in pretty high resolution to be suitable for HD rendering and high quality reflections. In the near future I will also make them available in the sIBL format for easier usage. Hope you like them Cheers
  12. Ok guys, I recently moved to a new office and have jumped into using VRay C4D. I'm learning and developing, but I need a solution to a problem. I need to calculate and render real shadow patterns for a specific site. Is there a way to use a solar model and geographic coordinates with VRay Sun/Sky? This seems to be a pretty basic feature that just about every app can do, but I cant see how to do it with VRay. Steve
  13. Morning all, I am in the process of teaching myself V-Ray (2.0) for Max (2012) and have come up against some issues with the sun. I cannot seem to get the sun to shine into the scene and illuminate it. If the sky model rollout on the vray sun parameters is set to Preetham et al. and move the sun to a relative midday position, I get a blue render (Please see attached.) If the sun is at sunset position, the color seems accurate. I have the sun set in this scene to shine through the windows, but no sun is entering the scene and I am limited to the light (it would seem) from the vray sky. The one that looks alright is what happens when I switch the sky model to cie overcast. I apologize if this is a noob question but I am in a desperate position here. Thank you so much
  14. Hi, Can anyone tell me a way of creating a good rotating sky without using mr.sky or render environment? Thanks. I've heard of things like skydomes and such, I tried but I just somehow can't get it right (lighting). I'm not quite sure if I’m right, but I think a skydome is just a dome sort of object with a panoramic map of the sky (or something)... Any help would be appreciated
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