Jump to content

Search the Community

Showing results for tags 'specular'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. Hi guys. First time posting here I am currently studying VRayMtl2Sided, for which I created a simple scene with a Boston Fern created in SpeedTree and imported to Maya 2016. http://i.imgur.com/cVT33sw.jpg The scene is being illuminated with V-ray Sun and Sky. The settings of the sampler and GI can be seen in this image. http://i.imgur.com/T9vW9oJ.jpg The problem I have is that I can not find the way to increase the samples that the Specular element receive (Observe Specular and Sample Rate) http://i.imgur.com/rjFgcXd.jpg I understand that the shadows and quality of the specular highlights are linked to the subdivisions of any Vray Light, but I can not find a way to increase these for the Vray Sky, as there are only subdivs for the shadows withing Sun settings. The materials are set as shown. http://i.imgur.com/66uzcHO.jpg I feel it is very simple to fix, but I have no idea how to fix it, I thought of using another light for the specular, but I do not know how well that idea is. Thank you very much for your time.
  2. At my work we have a high resolution (up to 1,000ppi) scanner that simultaneously captures color, texture map and specular (gloss) map and can export a tiff image of each layer perfectly in register. It's meant for surface's as opposed to objects, and most of the work we are doing is for decorative surface manufacturers (to do designs based on reproducing products based on natural materials) but I think it could be an awesome service for the cgi world. Where in this cgi forum community should I be sharing our work and or info about how to test the system? Rob
×
×
  • Create New...