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Grandma's Couch Project


Tron
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1331577767.jpg

Studio/Institution: Antoine Desjardins
Client: -
Genre: Other
Software: 3DS Max | Mental Ray
Website: http://www.coroflot.com/AntoineD
Description:

I'm going to be creating a tutorial on rendering fabric soon and wanted to try out some new methods. At this point, I'm just thinking of a way to add more texture.. maybe something coarse. C&C are welcome.

Edited by Tron
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I have found the best way to do fabrics is to first have a really high quality image/texture and then in PS create the bump and specular maps.

If you have a good bump map you can do a procedural with your bump map which makes changing colors a breeze.

There was a tutorial online I saw once, it was for wicker but the same technique could be used for a hi res/close up fabric. Basically you create the fabric weave with splines, then setup your camera in a top down view and do a zdepth pass, bring it onto PS for a few tweaks and viola you have a great fabric bump/Spec map.

 

I like the image, nice modeling. If I had to have a crit I would say the ripples/indentations on the flat facing parts of the couch are too uniform.

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