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Lush Vancouver Condo


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Studio/Institution: Antoine Desjardins
Genre: Commercial Exterior
Software: 3DS Max | Mental Ray
Website: http://www.coroflot.com/AntoineD
Description:

Hey everyone:

 

I am testing mental ray's ghost_ctrl features and want to know more about irradiance particles. I was able to get true IBL (with shadows!) using this method. Unfortunately, all of my materials that had displacement or bump maps rendered flat.

 

If anyone knows a good workflow for MR + IP for IBL, please share.

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I agree about the perspective. There is no direct path from the viewer to an entry point of the building so it seems a bit detached. My eye wants to go to the right side of the canvas to the brightly lit sidewalk which leads away from the subject. moving the car and pruning the trees would help.

swapping out the median bushes with some lower native grasses would open up the retail area and allow you to include a bunch of people milling about/eating at sidewalk cafe etc to make it look more habitable.

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