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One-Way Mirror Material


grungebob
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Hey All,

 

Got a real interesting problem... I am looking around on doing a one-way mirror vray material and finding nothing. Normally on my views, if I'm on the mirror side, I would just put a mirror material; and if I was on the viewable side, I would use a dark glass.

 

Here's the problem, in my scene... you are standing on the mirrored side of the one-way mirror that extends 6ft across a 10ft opening... In the 4 foot opening there's a mirror on the wall reflecting views through the see-through side of the one-way mirror. So does anyone know how to accomplish a true one-way mirror material?

 

Thanks ahead,

Chris

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Why not just render it as a mirror, keep it in your frame buffer, switch the material to glass and then render a region where you would see the back side. this way all elements and the main pass will be a single file and you can composite as a normal image.

 

I'm sure there is a way to accomplish this in one go, but maybe not. I just figure that with the testing that would likely be involved, this was sure bet with no fuss.

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Example of 1 way glass mirror: http://www.msnbc.msn.com/id/4326340/ns/world_news-weird_news/t/new-way-view-london-toilet/#.T-md9ZFGTpE

Talk and Techno talk:

http://blog.humancentric.com/building-a-one-way-mirror/

http://science.howstuffworks.com/question421.htm

http://urbanlegends.about.com/od/crime/a/two_way_mirror.htm

 

How about a single sided plane on close proximity to a tinted glass pane.

The single sided plane to have a highly reflective side and a refractive backside with IOR = 1.

The tint would most be visible from the non reflective side, of course depending on construction...

 

Mall Last GlassIrfan_Bit.jpg

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