3darchitect Posted June 30, 2012 Share Posted June 30, 2012 So textures on curved surfaces have always been funky in Sketchup, and I can't seem to get this one to work properly. The problem is that I'm working with a cylinder with two different radii at each end. So the typical method of mapping a texture to the cylinder surface results in the texture being rotated from a point and curves up as it wraps the shape. Any thoughts on how to make this work? Here are samples of the shape and the texture. Link to comment Share on other sites More sharing options...
thomthom Posted July 5, 2012 Share Posted July 5, 2012 You could try my QuadFace Tools: https://bitbucket.org/thomthom/quadface-tools/overview The plugin is a toolset to deal with quad-based geoemtry in SketchUp (even non-planar). As pure UV mapping plugins both Fredo and Whaat has very nice plugins for this: ThruPaint http://forums.sketchucation.com/viewtopic.php?t=44552 ( free ) SketchUV http://forums.sketchucation.com/viewtopic.php?t=44501 ( $15 ) If you are not familiar with installing plugins for SketchUp you can check out this tutorial: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/ Link to comment Share on other sites More sharing options...
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