duduchier Posted July 31, 2012 Share Posted July 31, 2012 Hi, I am trying to render caustics on a flat plane. I get wrong regular strait horizontal lines. Here are some setting : -- direct light with caustics subdivs at 400000 -- "Indirect illumination" set to OFF -- "Caustics Multiplier" set to 100000 (!) -- "Max photons" and "Max density" set to 0 I get different distance between those lines depending on the rendering resolution. Since lines are regular, I thought it was a memory problem. Setting "Dynamic memory limit" to 0 and changing "render region division" does not solve the problem. The problem seems new because it was not occurring last year. I'm using V-Ray 2.30.01 and 3ds max 2013, all on 64 bits under Windows 7. Here is what I get : Thanks !!! Link to comment Share on other sites More sharing options...
duduchier Posted August 5, 2012 Author Share Posted August 5, 2012 hi, I did not found the reason for the problem but I found a way to avoid it with my special case. Errors (strait lines or regular wholes depending on the render definition) from the caustic are seen along the structure of the plane I am sending light onto. Although the plane is only one segment, caustics errors show the existence of segments. I do not know what they are. The size of the scene was very very big. I could get rid of the errors when changing its size back to a few centimeters or meters. At least, I do not see them anymore at any output definition. I have to add that I am not rendering only the caustic elements but I use rather use the "do not render until the end" option. I do not know why but results are better for what I want. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now