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vray lights, light material, vray proxies & light calculations


nkhn
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Hello everyone

 

Can anybody help me with these issues:confused:?

 

1. Suppose a scene has a lot of small complicated geometry like lots of cubicles in an office with lots of office stuff in each cubicle. How should I keep the rendering time low & the light calculations minimal esp if it was to be animated? Would Vrproxies help do you think?

 

2. Lots of vray lights simulating fluorescent tube lights vs vray light material applied to each tube- which would be more efficient render speed wise?

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vray light material applied to each tube would be the least efficient route.

 

If I have say 8 tubes do I simulate that with 8 (instanced) vray lights then? That didnt really look pretty the last couple of times I did it? What would you suggest?

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