nkhn Posted August 22, 2012 Share Posted August 22, 2012 Hello everyone Can anybody help me with these issues:confused:? 1. Suppose a scene has a lot of small complicated geometry like lots of cubicles in an office with lots of office stuff in each cubicle. How should I keep the rendering time low & the light calculations minimal esp if it was to be animated? Would Vrproxies help do you think? 2. Lots of vray lights simulating fluorescent tube lights vs vray light material applied to each tube- which would be more efficient render speed wise? Link to comment Share on other sites More sharing options...
John Dollus Posted August 22, 2012 Share Posted August 22, 2012 vray light material applied to each tube would be the least efficient route. Link to comment Share on other sites More sharing options...
nkhn Posted August 22, 2012 Author Share Posted August 22, 2012 vray light material applied to each tube would be the least efficient route. If I have say 8 tubes do I simulate that with 8 (instanced) vray lights then? That didnt really look pretty the last couple of times I did it? What would you suggest? Link to comment Share on other sites More sharing options...
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