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rendering objects in seperate passes - VRay


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Hi...good day Guys...

i have a scene with two buildings and lots of high poly trees and grasses, vehicles etc.,

now i need to render building and vegetation separately with different render settings (Low Quality rendering for vegetation to save render time) and combine them in Photoshop. Can any pro guys please provide any support in this...




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Turn your sets of objects to Invisible to Camera (object properties dialog) alternately. This way you keep GI, reflection and refraction on and calculated but geometry invisible. Then save alpha channels for every set (render) of objects and compose in PS as layers. At this point it sounds logic to set your bacjground to black so you can easily overlay layers and compose a separate background in PS.

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