bobylin Posted October 20, 2012 Share Posted October 20, 2012 Hello I've been following a few tutorials online on how to create realistic hair in 3ds max and i seem to have run into a problem I can't solve. I followed Joe Alter's online tutorials as well as recommendations from other members to add p_hair shader and every time I render I only seem to get a few spikes pointing out of my model's head. I have tried to increase the number of hair counts but I'm pretty sure that is not my problem. Can someone please help me with this by telling me what I might be doing wrong. I am pretty sure all the steps from Joe were followed as well as steps in installing and using p_hair shader. I'm using the mr prim option also. Further more I've applied a normal map to give my character some more definition in the face but that doesn't seem to work either. Any suggestions in this area? Thank you guys in advance! Bobby Link to comment Share on other sites More sharing options...
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