Jump to content

Bump Map Not Rendering, Bleaching Material Instead


zacharytyler
 Share

Recommended Posts

I've been pulling my hair out fudging with settings and I can't get close to figuring this one out.

I'm trying to apply a bump map to some wood-siding that I'm doing for a client in Vray 1.01 for Rhino 4.

With no maps, the material rendered looks like this:

upclosewobump.png

 

For hyperbole's sake, just to see if I can get an effect, I've added this bump map:

black-Michael-Miller-fabric-white-polka-dots-160890-2.jpg

 

And the rendering, with bump map, turns into this (Intensity 1):

upclosewbump.png

 

 

The Material is just a basic 20%grey with no special settings. This seems to be happening to all materials I've toyed with.

I've tried multiple bumps, tinkered with settings, and used different Indirect Illuminations.

 

I have a rectangular light facing the surface, the only Environment Light is the GI, set at White and 1.

 

The bump map settings I've toyed with a lot but they're at default now.

 

Anything you guys could suggest would be amazing, since I've pretty much hit a brick wall here. I've tried to include relevant information but if there's anything I'm leaving out let me know

 

Thanks

 

-Z

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...