stayinwonderland Posted January 8, 2013 Share Posted January 8, 2013 (edited) Here's what I get: You can see the orbs in the bottom left and creeping in around the door frame. This is if I set subdivs to 500. Here I region-rendered the top right corner with subdivs set to 2000. I usually expect higher subdivs to be associated with better results. Surely 500 is too low and if it's still showing up at that number, I'd logically have to go even lower. I have one sun and one fill light behind the camera facing the doors (vray plane). Thoughts? Edit: Jeez, the above had DOF but here's what I get if I turn it off... never had this before!? EDIT: Ah, it's the rug. I have no idea why but the rug (an imported object) is red and refuses to change colour no matter what I assign to it. I guess I'll have to find another rug. Edited January 8, 2013 by stayinwonderland Link to comment Share on other sites More sharing options...
Guest ronalle Posted January 9, 2013 Share Posted January 9, 2013 Andy....kindly post if removing the carpet solved it........or anything else,i remember having a similar issue a while back...had to paint over the affected area in PS Link to comment Share on other sites More sharing options...
stayinwonderland Posted January 9, 2013 Author Share Posted January 9, 2013 Hey Ronalle. Yes, removing it sorted it out. I just made my own using vray fur, which is actually very easy to do. Weird isn't it!? Link to comment Share on other sites More sharing options...
cg_Butler Posted January 9, 2013 Share Posted January 9, 2013 It does seem odd that it would do that. I presume it had a good vray material on it and not something applied that you didn't do? Perhaps the rug mesh needed xforming or uvw mapping? Perhaps merge it back in and try a few things like that and see if the problems go. There must be an answer!! Link to comment Share on other sites More sharing options...
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