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WIP Interior scene


bustovh
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Hey there.

 

 

I find very easy and powerfully tool Maxwell. This is a scene WIP, not all polygons are material applied, meanwhile please advise. Only Sky and Sun are source of light (if i do not confuse it was for sky 3.0 intensity and for sun 1.5).

 

 

 

Pay attention - the scene was scaled to small on grid. That's way some materials appears to be giant. Everything is in study and experiment. Very usefully VTC lessons :)

 

 

Please advise, comment & banter me, contribute with ideas.

 

 

reached SL approx. 24, time passed approx. 24 hr for the big ones.

 

 

CPU i5 3,3 Ghz

RAM 16 Gb

Video 2 gb

 

cab_f.jpg

cab_f1.jpg

yank.jpg

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It would be better to use realistic values for the lights. Unrealistically strong emitters can result in more noisy and uncontrasty images.

Why not just use a higher ISO or lower ss like you would do in real life?

Here are some reference values:

http://en.wikipedia.org/wiki/Exposure_value

 

Thank you for reply. I'll try for realistic values, and post it soon.

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All are a bit underexposed. Also, the camera angle on #1 seems quite tall; taller than a person's perspective. The camera angle on #2 is strange; like the viewer is about to fall over. #3 has some nice elements but the composition is sort of oddly off-center.

 

Agree about cameras. There is some tips for setting camera. I'll come back soon with new perspectives.

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