graymiller Posted June 8, 2013 Share Posted June 8, 2013 Hi, I wanted to import a fairly complex 3Dmax .max model into C4D. I'll be doing the lighting and animation in C4D, so just need model geometry and UVs. I've heard the best way is to export it from 3Dmax as an FBX, and make sure the geometry is clean and in quads, no ngons. Anything else I should look out for? Should I cross-post in the 3Dmax forum? thanks in advance, Gray Link to comment Share on other sites More sharing options...
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