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Found 23 results

  1. Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More LOS ANGELES – June 23, 2021 – Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist's favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. Beyond Rendering Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. Additional V-Ray Features Include: Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve. V-Ray Fur – Users can render hair and fur faster than ever before. From grass and fabrics to carpets, hair and more, artists can work quickly using the same procedural tool employed on major productions. V-Ray Clipper – Create quick cutaways and section renders for any scene or object. For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page. Pricing and Availability V-Ray 5 for Cinema 4D, update 1 is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-S24. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  2. Production Renderer Builds Five Years of V-Ray Innovations Into Massive Upgrade, Giving C4D Users a Faster Path to High-End Visualization and Visual Effects LOS ANGELES, Calif. – December 10, 2020 – Today, Chaos Group releases V-Ray 5 for Cinema 4D, a massive upgrade that packs every advancement from V-Ray 5 and V-Ray Next into one easy-to-use rendering solution. V-Ray 5 for Cinema 4D can fit into any production workflow, saving artists countless hours with its built-in compositing, interactive light mixing and scene intelligence tools that render scenes up to 7x faster. “C4D users finally have access to the full V-Ray experience,” said Phillip Miller, vice president of product management at Chaos Group. “This is a complete modernization of the product that will allow us to update it at the same pace as our other V-Ray integrations. No more waiting!” Beyond Rendering With Light Mix, artists can create dozens of lighting scenarios from a single render. Color and light intensity can now be adjusted instantly in the new V-Ray Frame Buffer (VFB) without ever having to render again. Once everything is right, artists can save their recipes, send the layers to compositing and update the lights in their scenes. For the first time, a new Layer Compositor will allow artists to composite their renders directly in the VFB. Users can now combine and grade render passes, set blending modes and adjust colors without using a separate application. Scene Intelligence To remove unnecessary set-up time from the creative equation, V-Ray 5 for Cinema 4D comes with automatic scene analysis tools that will help artists produce faster, cleaner renders with no extra effort. Cleaner, more accurate environment lighting can now be produced up to 7x faster with the Adaptive Dome Light (ADL). Point-and-shoot-style timesavers like Automatic Exposure and Automatic White Balance are now part of the V-Ray Physical Camera, so achieving the perfect render will be as easy as taking a snapshot. AI denoising has also been added to offer noise-free updates at interactive speeds, providing instant insights into lighting adjustments. Faster GPU Rendering The same V-Ray GPU architecture that made it two times faster in V-Ray Next is now delivered to C4D users. Artists can now take full advantage of their hardware, rendering on GPUs, CPUs or a combination of both. With full support for NVIDIA RTX cards, V-Ray 5 for Cinema 4D is primed for rapid boosts, helping artists hit the highest heights of production rendering. Other New Features in V-Ray 5 for Cinema 4D Include: Fast Interactive Rendering – Artists can now view changes in the moment, helping them create the look they want, without the wait. Distributed Rendering – Harness the power of multiple machines working together to render images even faster. Chaos Cloud – Render stills and animations at the push of a button with Chaos Group’s cloud rendering service. Volume Rendering – Easily render realistic fog, smoke and atmospheric effects or bring in volume grid caches from Houdini, FumeFX and Phoenix FD. Coat Layer – The updated V-Ray Material can now generate reflective coatings on surfaces without the use of blend materials. Sheen Layer – Easily simulate soft, microfiber fabrics like velvet, satin and silk inside the updated V-Ray Material. Metalness – Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows. Car Paint 2 Material – A new car paint material can take automotive renders to the next level with realistic flakes and less memory. Improved V-Ray Dirt – Add dirt to cracks and crevices, create procedural streaks or cover an entire surface for a more weathered look. Physical Hair Material – Achieve more realistic results with the new physically accurate V-Ray Hair Material. New Sun and Sky Model – Capture the light of magic hour. The improved Sun and Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon. Texture Randomization – Аdd variety to scenes by randomizing colors and textures with V-Ray Multi Sub Texture. VRscans Material Library Support – Access a library of over 1,000 photorealistic materials that can be dropped into any V-Ray scene file. Native Support for Cinema 4D Noises – Enhance renderings with different noise patterns and detailed surfaces. Now with less memory consumption. Light Path Expressions – Artists can now create their own render passes for the ultimate control in compositing. Blue-Noise Sampling – Artists will now see less noise in their renders using the same amount of samples. Out-of-Core GPU Rendering – Initial support for out-of-core geometry helps users break through memory constraints to render larger scenes. For a full feature tour, please visit the V-Ray 5 for Cinema 4D product page. Pricing and Availability V-Ray 5 for Cinema 4D is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-R23. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
  3. Hey all, I have been working on a generator that turns a tileable bitmap texture into a PBR material. Initially I created this to convert my current models over to PBR materials for real-time work for unreal engine or export to GLTF. I also wanted a bit of extra control when it came to adjusting normals and other channels which then turned into building this little tool that runs in Substance Player. I was inspired by great applications like crazy bump but then it turned into something a little different - if you pay attention to the metallic settings in the first video. Sorry about the tinny microphone in the following video I have a few new things to buy as it seems lol. You can check it out here: Lots more updates coming soon
  4. Hello everyone... I'm really excited to share with you this completely reworked Grass kit that works with C4D r20+ and use new Multi-instances and other powerful new tools of new Cinema 4D. Some of new features are: 3 versions in one purchase (Corona, Vray and Physical render) New grass blades generated from geometry with much more customization Multi-instance clones for extremely fast navigation Deflector objects to adjust grass edges and overlaps Possibility to change material and use it with any render engine Container object plugin included in download Support for Broadcast version of C4D (along with Studio version) ...and many more optimization and updates. you can purchase it on this link: https://gumroad.com/bossco and you can see more on tutorial video here: best regards and fast renders, Bosko L.
  5. IMPORTANT: Update 3.1 - with added 3 scatter objects - for your trees, bushes, rocks... or whatever you wish to randomly scatter New version of Grass Kit 3 that was working with Vray - now completely reworked to give amazing and fast grass renders for Corona C4D users. link to buy: https://gumroad.com/bossco YouTube link: Linked video tutorial is for Vray, but is is completely same for Corona render... NOTE | If you experience message about missing plugin "container object" you can download this very useful plugin from Niklas Rosenstein's site for free... Grass Kit II will work without it as well, but you will not see icon and it will bother you every time you start C4D. Container object link: Container Object
  6. Hello everyone I'm dan. I work as a 3d artist in a architectural office. My main tools are Cinema4d, vray and photoshop. Over a year ago i founded a website to share cinema4d models (vrayforc4d). The website has grown and over the time we added more resources like textures, music and more. So please have a look at www.architwister.com Have a nice day!
  7. Dear CGARCHITECT community members! Re-posting one of our old artist interviews - http://goo.gl/Ul3Bnz. We decided to publish a series of interviews showcasing our favourite Cinema 4D artists on our Renderfeed website. Drop us a note and let us know what you think. Also inform us if you know of any talented C4D artist who would like to get interviewed like above. Happy Reading! The Renderfeed Team
  8. Studio/Institution: unbiased / 360 Client: VIGIMED Genre: Commercial Interior Software: Octane/C4D Description: HDRi and BlackBody emission, backplate for environement. Comment are welcome. thanks in advance. Unbiased
  9. Hi everyone, We recently had a chat with Ben Watts, an Australian motion graphics designer who has been supplying the Cinema 4D community with some awesome C4D tutorials. Check the story and his latest tutorial out here on our blog: http://renderfeed.com/2014/06/chat-...al-20-by-ben-wa tts-from-bennwattsdesign-com/ Happy reading, The Renderfeed Team
  10. Hi all I searched the forum and did not find any results that answered my questions... My wife is an architectural interior designer and she just dropped this job in my lap. Nice gig but completely new to me. She lays out her floorplans in Revit and can use SketchUp as an intermediary if necessary. I am looking for some general tips and gotchas for this type of work as I move it into C4D. I have to take the floorplan, add some other components like drum kit, light rigs, seating, etc. Texture, light and render a still image of the scene. Pretty typical workflow for most users here I imagine. We tried exporting the floorplan as DWG, DXF and tidy them up in Illustrator. Every section of wall was an individual line. This would take hours to clean up and prepare for extrusion in C4D obviously. Is there an Export/Import setting that will help avoid this? We made a simple model in Revit and exported an FBX which seemed to work, although the scale and orientation were wrong. Again, is there a setting to help bring the model into C4D with the proper dimensions? The building is obviously in correct proportion to itself, but when I have to add an 8 foot drum riser, I need to know for sure that 8 foot in this world is 8 foot in that world. If you follow me. I am trying to get an FBX of the floorplan from the client, in the meantime I need to figure out how to work with the plan I have. One thing I have always found odd about C4D is that the scale of things always seems off. I put this down to me not paying attention to one thong or another and just got on with the compromise as it has never been that critical for motion graphics. In doing some tests for this project though it definitely seems like the scale of things is odd. For example I built a simple 12 foot room with a window, but when I placed a typical 35mm camera in the room it felt like a show box. The only way to see the entire room, as you would expect to do as human standing in a 12 foot room, was to use a near fisheye lens with all that horrible distortion. I tried to scale the camera down but I could not do it. The only way to get close to satisfactory results was to multiply everything by 10, so my room was now - according to the C4D Co-ordintes - a 120 foot room. Thus my concern for building out this scene that needs to be inch accurate for the architects. Any advice would be greatly greatly appreciated. Cheers AdamM
  11. There is quite a varied array of opinion about which is the best 3d modelling software and which is the best rendering software. It's hard to know what experience a lot of this opinion is based on. I work for a company that is interested in stepping up its architectural rendering game. To date we've used vectorworks for 2d drawing, sketchup for 3d modelling, and cinema 4d for rendering. It's a convoluted work flow and the model translation between sketchup and cinema leaves something to be desired.. We are working on Macs but are open to the idea of having a PC machine if it'll be better for our purposes. Im curious if anyone has an idea of a good setup for the range of experience we have and our desire to have high quality architectural rendering? Totally open to steeper learning curves and platform type. Many thanks!
  12. Hi Im a final year architecture student doing my dissertation on an archaeological site. I've modeled the ruins in ArchiCAD and renders in Artlantis, but cannot get the textures to look "dirty" and old. My supervisors say it looks wrapped in wallpaper!!! How do i achieve rustic brick and dust?? Any good examples out there of 3D ruins would help!!! thanks Software: ArchiCAD, Artlantis, Revit, Sketchup, Photoshop, 3D Studio max Cinema4D(still learning it)
  13. Hey guys. I'm a full time artist at a 3d Vis studio and were trying to work out a good efficient way to do water coming out of a shower. it doesn't need to move or animate at all (the simpler the better so we can re-use it ect) so its just for static shots in bathroom scenes ect just to add an extra touch of realism. I could just model the streams and make a water shader; but I wanted to see what sort of ideas people here might come up with to maybe generate it faster. Cheers
  14. which program do you recommend to use for animations for buildings, houses etc? and why?
  15. Hi everyone, First time poster, I'm an experienced print graphic designer that's been learning Cinema 4D for nearly a year. Mainly doing visualisations of point of sale and product displays in retail environments. Interested to hear from members working in a similar area to swap experiences and techniques. I'm working on a large supermarket project at the moment and have what I think is a lighting problem, so head over to the Cinema 4D threads if you might be able to help! Thanks, Anth
  16. Studio/Institution: limited edition - personal Client: no - personal Genre: Other Software: cinema4d + photoshop Description: Hi! This is a set of renderings i did inspired of this competition from arquitectum where they asked to build a star wars rebel alliance base on the moon. The idea to create images in the moon surface was such a cool challenge and a great source of inspiration. I didn't enter the competition because i don't agree to work for something and then pay 150dollars! So i preferred to work during my free time for free! this is the result and i'll also post another set for the same project with a different approach. thanks!
  17. Studio/Institution: limited edition - personal Client: no - personal Genre: Other Software: cinema4d + photoshop Description: Hi! This is a set of renderings i did inspired of this competition from arquitectum where they asked to build a star wars rebel alliance base on the moon. The idea to create images in the moon surface was such a cool challenge and a great source of inspiration. I didn't enter the competition because i don't agree to work for something and then pay 150dollars! So i preferred to work during my free time for free! I also posted another concept here for the same project: http://forums.cgarchitect.com/69721-star-wars-moon-base.html Thanks
  18. Studio/Institution: christopher malheiros Client: gkm + mecanoo Genre: Commercial Exterior Software: cinema4d + photoshop Description: This is one from a set of quick images i did back in July for a friend working on this competition for the olympic games 2012 in rio. I think this were 6 images done in 6 days
  19. Studio/Institution: christopher malheiros Client: gkm + mecanoo Genre: Commercial Exterior Software: cinema4d + photoshop Description: This is one from a set of quick images i did back in July for a friend working on this competition for the olympic games 2012 in rio. I think this were 6 images done in 6 days. one aerial view here: http://forums.cgarchitect.com/69498-rio-2012-competition-aerial-view.html
  20. Studio/Institution: freelance - personal Client: no Genre: Industrial Interior Software: cinema4d + photoshop Description: Always liked industrial abandoned buildings and to photograph them so I wanted to try out to create one of these abandoned and messy atmosphere with some cool strange industrial architecture.
  21. Studio/Institution: freelance Client: CMA Genre: Other Software: cinema 4d + photoshop Description: car parking for Hong kong AC-CA competition
  22. Not sure if this should go here or over in the Cinema section but I just found this, http://www.m4d.info/ Have to say, I wasn't expecting that. Bit pricey though.
  23. Studio/Institution: personal project Client: personal project Genre: Other Software: Cinema 4D Website: http://www.cactusdesign.it Description: project for architectural competition A symbol, like a seagull, facing the turbulence of the air to reach the surface water, source of life and nourishment. greetings moreno
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