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Found 11 results

  1. Hello! I need a help with Vray GPU Next, Update 2. I have never used Vray GPU before. But I heard that it is much faster than CPU rendering. The quality I''m okay with takes 12 minutes to render with Vray next. I tried several setting changes with Vray GPU next. But the same render takes more than 30 minutes with it whereas it was supposed to be faster. I must be doing something wrong. My CPU is a Intel i5 10400 and the GPU is a GTX 1050Ti. Can anyone suggest me some setting changes so that I can bring it down to less than 12 minutes maintaining similar quality? The settings I used with Vray Next, Update 2 that yielded a render time of 12 minutes is attached herewith. I'd be happy with similar quality output with lesser render time using GPU Next. Thanks in advance.
  2. Hello everyone, i'm new with 3d and v-ray renderings... This is my problem: when i put the object 'mirror' in the room, those weird reflections appear all over the room. Anyone knows how to fix that?
  3. Why do these lines with noticeable color change appear? and how can i make it more smooth?
  4. Chaos Cosmos Offers Fast Path to Photorealism with Over 650 Drag-and-Drop Assets; Quickly Stage Visuals with High-Quality Content LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) launches Chaos Cosmos, a new 3D content system that reduces the process of staging interiors and environments to a few clicks. Highly curated, the library launches with over 650 free models and HDRIs that will address the most common use cases found in architecture and design, including furniture, trees, cars and people. Architects and designers can now test ideas more freely as they cycle between real-time visualization and photorealistic rendering. “Unlike other content, Cosmos assets are designed to work across the Chaos ecosystem, giving users a central way to add context and realism to any 3D visualization,” said Phillip Miller, VP of product management at Chaos. “For years, we’ve been working to connect our tools so visualization feels accessible at every stage of the design process. Now, that same interconnected system has render-ready assets on tap, making it even easier to bring rich details to a project, whether you’re working through initial concepts or finalizing the big reveal.” Cosmos assets can be found online or via a new button within V-Ray 5 for Revit, 3ds Max, SketchUp and Rhino. They are also optimized for Chaos’ real-time tools including Chaos Vantage and V-Ray Vision, so users can quickly assess scenes with high-quality entourage. Because of these optimizations, the assets naturally adapt to any tool they are in, increasing viewport speed without the need for setup. The initial batch of essential assets will always be free and were created with the help of industry-leading content creators like: ● Design Connected – A leading provider of furniture and accessories for interior design ● Hum3D – An expert vehicle maker ● Maxtree – Famous for their plants, trees, vegetation and foliage ● NoEmotion – Creator of high-quality HDR skies and environments ● Renderpeople – The world’s largest library of scanned 3D people ● VIZPARK – High-quality trees and plants Chaos Cosmos will continue to grow, incorporating a mix of Chaos and partner-driven assets to give architects and designers everything they need to quickly shape a design. Cosmos support is also planned for other V-Ray integrations, to be announced in the coming months. To browse the library, please visit: https://cosmos.chaos.com/. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  5. Full Spectrum of Visualization, from Real-Time to Photoreal Rendering, Now Available in Revit LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) released V-Ray 5 for Revit, bringing an intuitive mix of real-time and photorealistic rendering to the BIM workflow. With a real-time view into their daily Revit work, users can design with immediate feedback, before moving on to full photorealism with V-Ray’s final renderer. To help in all cases, V-Ray 5 for Revit also launches with Chaos Cosmos, a powerful new 3D content library tailored to the needs of architecture. “No one wants to start and stop when it comes to visualization; architects need constant access to push ideas to their full potential,” said Phillip Miller, VP of product management at Chaos. “With V-Ray 5 for Revit, that creative process can finally be unbroken. When changes are made, they’ll be reflected right away, giving architects an always-on view into how each idea is shaping up. This is a complete visualization solution from start to finish. And for many, it’s going to feel like a whole new world.” Real-Time Visualization with V-Ray Vision V-Ray Vision is an always-on viewer that updates in real-time, offering a high-quality representation of a Revit model as architects work. Encouraging fast, fluid design visualization throughout a project, V-Ray Vision helps users work through new ideas and client feedback from start to finish. Easy Entourage With over 650 free models and HDRIs to choose from, Chaos Cosmos reduces the process of populating environments to a few simple clicks. The highly curated library addresses the most common use cases found in architecture, including furniture, trees, cars, and people, for easy visualizations. Cosmos assets are automatically organized/categorized into native Revit families and categories. While a lightweight representation is shown in the viewport for faster feedback, the fully detailed object is always available at render time. Now, architects can add context and realism to a project, whether they are exploring designs in real-time or preparing them for the big reveal. Beyond Rendering The redesigned V-Ray Frame Buffer (VFB) now includes some of V-Ray 5’s most user-friendly features, making it easy to bring a personal touch to any rendering. With Light Mix, users can interactively change the color and brightness of any light without rendering again, creating multiple lighting scenarios from a single render. Image adjustments like exposure control, color balance and color corrections can also be added, replacing the need for external image editing tools. For extra control, render layers can be combined using the Layer Compositor to create more nuanced designs, or even saved as presets for later use. Other New Features in V-Ray 5 for Revit Include: ● New Sun and Sky – Improves accuracy across the board, including when the sun is near the horizon, right before sunrise and after sunset. ● Line Renderings – Give renders an illustrative look by adding linework with global contour controls and material overrides. ● Texture Randomization – Now easier to create subtle variations in textures and materials for added realism. ● Stochastic Texture Tiling – An automatic fix for repeating textures. ● Coat Layer – Gain extra reflections on polished or lacquered surfaces without using blend materials. ● Sheen Layer – Easily simulate fabrics like velvet, satin and silk. ● New Displacement Workflow – Displacement can now be applied to both native Revit and V-Ray materials. ● Dirt and Weathering – New controls for aging materials with procedural streaks have been added to the VRayDirtMtl. For a full feature tour, please visit the product page. Pricing and Availability V-Ray 5 for Revit is available now. A perpetual license is priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for Revit is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com.
  6. Mask Support Now Available in V-Ray Frame Buffer, Opening Up Pixel-Perfect Refinements Without Re-Rendering LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) released V-Ray 5 for 3ds Max, Update 1, expanding the feature set to include support for masking, new Progressive Caustics, improved translucent materials and more. Artists and designers can now do more from a single render, extending the most comprehensive visualization toolset on the market. Better Compositing With added support for masks in the V-Ray Frame Buffer, users can now fine-tune their rendered images with pixel-perfect selections. All of V-Ray’s masking render elements including Cryptomatte, MultiMatte, Wirecolor and Object/Material/Render IDs are supported, helping artists quickly finalize an image without moving to another app. Additive Dome Lights can now be rendered at the same time to help simulate multiple lighting scenarios. Direct support in Light Mix makes it easier than ever to fine-tune the results. Free Content, Improved Materials Chaos Cosmos, a new, render-ready 3D content collection, is now included within V-Ray 5 for 3ds Max. Perfect for interior and exterior architectural visualizations, the library includes hundreds of free high-quality 3D models and HDRI skies that can be easily inserted into any scene using V-Ray or cosmos.chaos.com. New translucency methods have been added to the V-Ray Material. With built-in SSS and volumetric modes, it is easier than ever for artists to create realistic translucent materials such as plastic, wax and skin. A new material override option has been added as well, helping artists preserve a scene’s original opacity, bump, refraction and self-illumination for more creative control. Convenience also extends to the Autodesk Physical Material, which is now auto-translated to V-Ray materials without the need for additional conversions. Other Top Features Include: ● Progressive Caustics – Render reflected lighting from surfaces like glass and water are now far easier to achieve. ● Faster Global Illumination on V-Ray GPU – The V-Ray Light Cache now processes on the GPU, making it much faster to get to the first pixel. ● V-Ray Camera Lister – Easily edit all of the cameras in the scene from one interface. ● Batch Camera Rendering – Users can now export all of the cameras in their scene, making it easier for Chaos Cloud users to render any camera angle they need from a single export. ● Enhanced tyFlow Rendering – tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud. ● Intel Open Image Denoising – Excellent for interactive rendering, Intel Open Image Denoise cleans up noise fast, on any machine. ● Viewport Upgrades – V-Ray Materials will now appear even more realistic in the 3ds Max viewport, giving important context to artists as they edit their scenes. For a full feature tour, please visit the product page. Pricing and Availability V-Ray 5 for 3ds Max, Update 1 is free and available now for anyone with a V-Ray 5 license. Perpetual licenses are priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for 3ds Max is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com.
  7. Production Renderer Builds Five Years of V-Ray Innovations Into Massive Upgrade, Giving C4D Users a Faster Path to High-End Visualization and Visual Effects LOS ANGELES, Calif. – December 10, 2020 – Today, Chaos Group releases V-Ray 5 for Cinema 4D, a massive upgrade that packs every advancement from V-Ray 5 and V-Ray Next into one easy-to-use rendering solution. V-Ray 5 for Cinema 4D can fit into any production workflow, saving artists countless hours with its built-in compositing, interactive light mixing and scene intelligence tools that render scenes up to 7x faster. “C4D users finally have access to the full V-Ray experience,” said Phillip Miller, vice president of product management at Chaos Group. “This is a complete modernization of the product that will allow us to update it at the same pace as our other V-Ray integrations. No more waiting!” Beyond Rendering With Light Mix, artists can create dozens of lighting scenarios from a single render. Color and light intensity can now be adjusted instantly in the new V-Ray Frame Buffer (VFB) without ever having to render again. Once everything is right, artists can save their recipes, send the layers to compositing and update the lights in their scenes. For the first time, a new Layer Compositor will allow artists to composite their renders directly in the VFB. Users can now combine and grade render passes, set blending modes and adjust colors without using a separate application. Scene Intelligence To remove unnecessary set-up time from the creative equation, V-Ray 5 for Cinema 4D comes with automatic scene analysis tools that will help artists produce faster, cleaner renders with no extra effort. Cleaner, more accurate environment lighting can now be produced up to 7x faster with the Adaptive Dome Light (ADL). Point-and-shoot-style timesavers like Automatic Exposure and Automatic White Balance are now part of the V-Ray Physical Camera, so achieving the perfect render will be as easy as taking a snapshot. AI denoising has also been added to offer noise-free updates at interactive speeds, providing instant insights into lighting adjustments. Faster GPU Rendering The same V-Ray GPU architecture that made it two times faster in V-Ray Next is now delivered to C4D users. Artists can now take full advantage of their hardware, rendering on GPUs, CPUs or a combination of both. With full support for NVIDIA RTX cards, V-Ray 5 for Cinema 4D is primed for rapid boosts, helping artists hit the highest heights of production rendering. Other New Features in V-Ray 5 for Cinema 4D Include: Fast Interactive Rendering – Artists can now view changes in the moment, helping them create the look they want, without the wait. Distributed Rendering – Harness the power of multiple machines working together to render images even faster. Chaos Cloud – Render stills and animations at the push of a button with Chaos Group’s cloud rendering service. Volume Rendering – Easily render realistic fog, smoke and atmospheric effects or bring in volume grid caches from Houdini, FumeFX and Phoenix FD. Coat Layer – The updated V-Ray Material can now generate reflective coatings on surfaces without the use of blend materials. Sheen Layer – Easily simulate soft, microfiber fabrics like velvet, satin and silk inside the updated V-Ray Material. Metalness – Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows. Car Paint 2 Material – A new car paint material can take automotive renders to the next level with realistic flakes and less memory. Improved V-Ray Dirt – Add dirt to cracks and crevices, create procedural streaks or cover an entire surface for a more weathered look. Physical Hair Material – Achieve more realistic results with the new physically accurate V-Ray Hair Material. New Sun and Sky Model – Capture the light of magic hour. The improved Sun and Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon. Texture Randomization – Аdd variety to scenes by randomizing colors and textures with V-Ray Multi Sub Texture. VRscans Material Library Support – Access a library of over 1,000 photorealistic materials that can be dropped into any V-Ray scene file. Native Support for Cinema 4D Noises – Enhance renderings with different noise patterns and detailed surfaces. Now with less memory consumption. Light Path Expressions – Artists can now create their own render passes for the ultimate control in compositing. Blue-Noise Sampling – Artists will now see less noise in their renders using the same amount of samples. Out-of-Core GPU Rendering – Initial support for out-of-core geometry helps users break through memory constraints to render larger scenes. For a full feature tour, please visit the V-Ray 5 for Cinema 4D product page. Pricing and Availability V-Ray 5 for Cinema 4D is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-R23. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
  8. Hi guys! I have a consultation. I'm planning to renew my computer. I use 3DS Max 2017 with Vray 4.06. My current system is a humble (old) - DELL Desktop Computer Precision T3500 Intel Core i7 1st Gen 950 (3.06 GHz) 12 GB 500 GB HDD Windows 10 Pro 64-Bit And I tempted to buy a Newegg : - Dell Precision T7910 Workstation, 2x Xeon E5-2620 v3 2.4GHz Six Core Processors, 128GB DDR4 Memory, 256GB SSD, NVIDIA Quadro K600, Windows 10 Professional 64-bit Installed So from a Quad core 3.06 to more cores(I see another with 12 cores) but slower 2.4Ghz. I know that for rendering the ideal system is with a big RAM... but are more cores really important? ANy suggestions?? Thanks!!!
  9. Dear All, I am upgrading my PC mainly for 3DS Max and Vray rendering. I am not sure whether to go for i7 7700k or i7 8700k. As I searched on the net i7 7700k has 4 cores and higher clock frequency. i7 8700k has lower base clock frequency but 6 cores. I am not looking at over clocking the processers. As per my understanding, i7 8700k would be more beneficial to 3DS Max and Vray as they can take advantage of 6 cores. Please let me know if I am correct. What should be the wattage of Power Supply for the below configuration? Intendend Configuration: Processor: i7 8700k RAM: 16 GB (Will add 16 GB more next month) Graphics Card: GeForce GTX 1050 TI 4 GB OC Thanks, Laram
  10. Hi all... When i am rendering out an image it seems that select surfaces are coming out blotchy. Dont think its a subdiv issue since there are surfaces that are fine. I am using: 3Ds Max 2010 Vray 2.00.01 Adaptive subdivision /w Catmull-Rom Primary bounce - Irrandiance Map 1.0 preset high Secondary bounce - Light cache: subdivs 1000 sample size 0.02 I tried with Mitchell-Netravali as well, same result. Its possible the model might be messed up (its imported from sketchup 8). The geometry is a little complex since these are construction drawings, but it seems to be good / correct. If anyone has any advise aside from the geometry it would be helpful :-D Thanks, image attached.
  11. hi, i want to know about the "vrimg format" and the process to render an image through this method can any one help me ? thanks
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