contact@kevinmhoward.com Posted September 18, 2013 Share Posted September 18, 2013 I have just a quick question hopefully someone can answer for me. I am being told that when a vray shader is loaded the color slots are still 3ds max color slots and that they will not be interpreted correctly for gamma 2.2. I am suppose to use a Vray Color Map, which just seems odd to me. It seems like Vray Color Map is for putting a Vray color into another programs shader, such as a default 3ds max shader using a Vray Color Map. Is there any real benefit to using a Vray Color Map in a Vray Shader? and I am being told to use this for the reflect and refract slots too. It just seems like adding an extra unneeded step. Thanks Link to comment Share on other sites More sharing options...
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