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VRay - material reflection


trinacranadia
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Hi you all!

I use Skecthup with Vray to render 3d. I would like to get a metal fabric aspect for a material.

I used a texture, diffuse (with transparency) and reflection layer. For reflection I utilized 2.0 for TextFresnel options (IOR) and 1 for Glossiness.

In preview mode the material used looks good, as I would want to see it.

But the material seems to not have the same performance in rendering.

I attach an example of render and material preview.

Cattura.JPG

2.jpg

 

The objects with this material are solid components, with a thin depth (2 cm).

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Hi Trinacra,

my suggestion is start finding a photoreference, then compare them to evaluate if your simulation is going on the right way :)

 

it could seems a stupid-basic suggestion, but in my opinion in this that most of time

make the difference. In case you already have a real photo as reference... could you post it?

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Is there anything else in the scene to reflect?

 

Perhaps you should fine tune your material (referring to your reference photos) in something like the BBB3 sample scene (or SU equivalent) to be able to get a better idea of whether the material is at fault or your scene?

Edited by CliveG
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first thank you both!

 

@Ciro

I posted an example, as you suggested. I suppose the comment is under moderation mode. I try again.

 

 

@complete-newbie

The scene is clean and I tried a different texture, with same characteristic on layers of vray. The same results. Mmm what do you mean with BBB3? Could you please explain this to me?

 

---

metal-facade-modern-industrial-building-32368293.jpg

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  • 2 weeks later...

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